else/Logogame/logos.py

209 lines
5.9 KiB
Python
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import os
import tkinter
import sqlite3
import hashlib
import string
from PIL import Image
from PIL import ImageTk
class Generic:
def __init__(self):
pass
def set_dict_attributes(self, attributes):
for attribute in attributes:
setattr(self, attribute, attributes[attribute])
class LogoGame:
def __init__(self):
self.WINDOWS_BADCHARS = '\\/?:*"><|'
self.t = tkinter.Tk()
self.t.title('Logogame')
self.tkinter_elements = []
if not os.path.exists('logos.db'):
print('You\'re missing the game\'s logo database!')
print('Cannot proceed!')
quit()
self.font_main = ('Consolas', 12)
self.font_small = ('Consolas', 8)
self.color_blue = '#0ed'
self.color_green = '#31f13a'
self.color_red = '#e23939'
self.sql = sqlite3.connect('logos.db')
self.cur = self.sql.cursor()
self.stats_main = self.stats_load('stats')
self.playerstats_load(self.stats_main.playername)
self.w = 1062
self.h = 600
self.screenwidth = self.t.winfo_screenwidth()
self.screenheight = self.t.winfo_screenheight()
self.windowwidth = self.w
self.windowheight = self.h
self.windowx = (self.screenwidth-self.windowwidth) / 2
self.windowy = ((self.screenheight-self.windowheight) / 2) - 27
self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
self.t.geometry(self.geometrystring)
self.uirefresher = self.buildui_main
self.buildui_main()
self.t.bind('<Configure>', self.update_wh)
self.t.mainloop()
def update_wh(self, *b):
oldw = self.w
oldh = self.h
self.w = self.t.winfo_width()
self.h = self.t.winfo_height()
if oldw != self.w or oldh != self.h:
pass
#self.uirefresher()
def destroy_all_elements(self):
while len(self.tkinter_elements) > 0:
self.tkinter_elements[0].destroy()
del self.tkinter_elements[0]
def buildui_main(self, *b):
self.destroy_all_elements()
x = self.w
y = self.h
self.button_playgame = tkinter.Button(
self.t,
text='Play',
#relief='flat',
font=self.font_main,
bg=self.color_green,
activebackground=self.color_green,
command=self.buildui_game)
self.button_playgame.grid(row=10, column=5)
self.label_playername = tkinter.Label(self.t, text='Player name: ', font=self.font_main)
self.label_playername.grid(row=30, column=4)
self.entry_playername = tkinter.Entry(
self.t,
font=self.font_main,
relief='solid',
width=30)
self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
self.entry_playername.insert(0, self.stats_main.playername)
self.entry_playername.grid(row=30, column=5)
self.button_playername = tkinter.Button(
self.t,
text='Set',
font=self.font_small,
#relief='flat',
bg=self.color_blue,
activebackground=self.color_blue,
command=lambda: self.playername_set(self.entry_playername.get()))
self.button_playername.grid(row=30, column=6)
self.label_playerhash = tkinter.Label(self.t, text=self.sha8(self.stats_main.playername),
font=self.font_main)
self.label_playerhash.grid(row=30, column=7)
self.tkinter_elements.append(self.button_playgame)
self.tkinter_elements.append(self.label_playername)
self.tkinter_elements.append(self.entry_playername)
self.tkinter_elements.append(self.button_playername)
self.tkinter_elements.append(self.label_playerhash)
def buildui_game(self, *b):
self.destroy_all_elements()
self.button_back = tkinter.Button(
self.t,
text='X',
font=self.font_main,
bg=self.color_red,
activebackground=self.color_red,
command=self.buildui_main)
self.button_back.grid(row=0, column=0)
self.tkinter_elements.append(self.button_back)
def playername_set(self, newname):
if newname != self.stats_main.playername:
self.cur.execute('UPDATE stats SET value=? WHERE key="playername"', [newname])
self.sql.commit()
playerhash = self.playerstats_load(newname)
self.stats_main.playername = newname
if self.label_playerhash:
self.label_playerhash.configure(text=playerhash)
print('Name: ' + self.stats_main.playername)
def sha8(self, text):
sha = hashlib.sha256()
sha.update(text.encode('utf-8'))
sha = sha.hexdigest()
return sha[:8]
def getnext(self):
pass
def png_load(self, filename, resize=None):
if filename[-4:] != '.png':
filename = filename + '.png'
i = Image.open(filename)
if resize:
ratio = resize / max(i.size)
newx = int(i.size[0] * ratio)
newy = int(i.size[1] * ratio)
i = i.resize([newx, newy])
i = ImageTk.PhotoImage(i)
return i
def stats_load(self, database):
if database == 'stats':
self.cur.execute('SELECT * FROM stats')
fetchall = self.cur.fetchall()
if database == 'player':
self.cur_player.execute('SELECT * FROM stats')
fetchall = self.cur_player.fetchall()
keyvals = {}
for fetched in fetchall:
keyvals[fetched[0]] = fetched[1]
stats = Generic()
stats.set_dict_attributes(keyvals)
return stats
def playerstats_load(self, playername, presha=False):
if not presha:
sha = self.sha8(playername)
else:
sha = playername
filename = self.strip_to_filename(playername) + '_' + sha
self.sql_player = sqlite3.connect('playerdata/%s.db' % filename)
self.cur_player = self.sql_player.cursor()
self.cur_player.execute('CREATE TABLE IF NOT EXISTS stats(key TEXT, value TEXT)')
self.sql_player.commit()
return sha
def playerstats_set(self, key, value):
self.cur_player.execute('SELECT * FROM stats WHERE key=?', [key])
if cur.fetchone():
self.cur_player.execute('UPDATE stats SET value=? WHERE key=?', [value, key])
else:
self.cur_player.execute('INSERT INTO stats VALUES(?, ?)', [key, value])
self.sql_player.commit()
def playerstats_get(self, key):
self.cur_execute.execute('SELECT * FROM stats WHERE key=?', [key])
f = cur.fetchone()
if f:
return f[1]
return None
def strip_to_filename(self, s):
for badchar in self.WINDOWS_BADCHARS:
s = s.replace(badchar, '')
return s
logogame = LogoGame()