2015-04-09 07:56:55 +00:00
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import os
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import tkinter
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import sqlite3
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import hashlib
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import string
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from PIL import Image
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from PIL import ImageTk
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class Generic:
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def __init__(self):
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pass
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def set_dict_attributes(self, attributes):
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for attribute in attributes:
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setattr(self, attribute, attributes[attribute])
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class LogoGame:
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def __init__(self):
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self.WINDOWS_BADCHARS = '\\/?:*"><|'
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self.t = tkinter.Tk()
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self.t.title('Logogame')
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if not os.path.exists('logos.db'):
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print('You\'re missing the game\'s logo database!')
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print('Cannot proceed!')
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quit()
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self.font_main = ('Consolas', 12)
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self.font_small = ('Consolas', 8)
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self.color_blue = '#0ed'
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self.color_green = '#31f13a'
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self.color_red = '#e23939'
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self.logos_per_row = 6
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self.logo_padx = 10
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self.logo_pady = 10
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self.dbindex_id = 0
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self.dbindex_name = 1
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self.dbindex_solutions = 2
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self.dbindex_images = 3
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self.dbindex_tag = 4
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self.sql = sqlite3.connect('logos.db')
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self.cur = self.sql.cursor()
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self.stats_main = self.stats_load('stats')
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self.playerstats_load(self.stats_main.playername)
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self.tkinter_elements = []
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self.logo_elements = []
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self.tag_elements = []
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self.active_tags = set()
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self.all_tags = []
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self.all_logos = []
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self.logos_load()
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self.w = 1062
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self.h = 600
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self.screenwidth = self.t.winfo_screenwidth()
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self.screenheight = self.t.winfo_screenheight()
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self.windowwidth = self.w
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self.windowheight = self.h
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self.windowx = (self.screenwidth-self.windowwidth) / 2
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self.windowy = ((self.screenheight-self.windowheight) / 2) - 27
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self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
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self.t.geometry(self.geometrystring)
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#self.t.bind('<Configure>', self.update_wh)
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def start(self):
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self.gui_build_main()
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self.t.mainloop()
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def logos_load(self):
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self.all_logos = []
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self.cur.execute('SELECT * FROM logos')
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fetch = self.cur.fetchall()
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for item in fetch:
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logo = Generic()
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logo.id = item[self.dbindex_id]
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logo.images = item[self.dbindex_images].split(',')
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logo.name = item[self.dbindex_name]
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logo.solutions = item[self.dbindex_solutions].split(',')
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logo.tags = item[self.dbindex_tag].split(',')
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logo.solved = self.playerstats_gethassolved(logo.id)
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self.all_logos.append(logo)
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self.all_tags = self.get_all_tags()
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self.all_tags.append('Completed')
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def destroy_all_elements(self):
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self.tag_elements = []
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self.destroy_all_logos()
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while len(self.tkinter_elements) > 0:
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self.tkinter_elements[0].destroy()
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del self.tkinter_elements[0]
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def destroy_all_logos(self):
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while len(self.logo_elements) > 0:
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self.logo_elements[0].destroy()
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del self.logo_elements[0]
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def gui_build_main(self, *b):
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self.destroy_all_elements()
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###
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self.frame_mainmenu = tkinter.Frame(self.t)
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self.frame_mainmenu.pack(expand=True, anchor='center')
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self.tkinter_elements.append(self.frame_mainmenu)
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#
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self.button_playgame = tkinter.Button(
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self.frame_mainmenu,
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text='Play',
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#relief='flat',
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font=self.font_main,
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bg=self.color_green,
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activebackground=self.color_green,
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command=self.gui_build_game)
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self.button_playgame.grid(row=10, column=5)
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self.tkinter_elements.append(self.button_playgame)
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#
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self.label_playername = tkinter.Label(
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self.frame_mainmenu,
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text='Player name: ',
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font=self.font_main)
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self.label_playername.grid(row=30, column=4)
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self.tkinter_elements.append(self.label_playername)
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#
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self.entry_playername = tkinter.Entry(
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self.frame_mainmenu,
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font=self.font_main,
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relief='solid',
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width=30)
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self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
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self.entry_playername.insert(0, self.stats_main.playername)
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self.entry_playername.grid(row=30, column=5)
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self.tkinter_elements.append(self.entry_playername)
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#
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self.button_playername = tkinter.Button(
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self.frame_mainmenu,
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text='Set',
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font=self.font_small,
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#relief='flat',
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bg=self.color_blue,
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activebackground=self.color_blue,
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command=lambda: self.playername_set(self.entry_playername.get()))
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self.button_playername.grid(row=30, column=6)
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self.tkinter_elements.append(self.button_playername)
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#
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self.label_playerhash = tkinter.Label(
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self.frame_mainmenu,
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text=self.sha8(self.stats_main.playername),
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font=self.font_main)
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self.label_playerhash.grid(row=30, column=7)
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self.tkinter_elements.append(self.label_playerhash)
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###
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def gui_build_game(self, *b):
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self.destroy_all_elements()
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###
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self.frame_gametoolbar = tkinter.Frame(self.t)
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self.frame_gametoolbar.pack(fill='x', anchor='n')
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self.tkinter_elements.append(self.frame_gametoolbar)
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#
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self.button_back = tkinter.Button(
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self.frame_gametoolbar,
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text='X',
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font=self.font_main,
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bg=self.color_red,
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activebackground=self.color_red,
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command=self.gui_build_main)
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self.button_back.grid(row=0, column=0)
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self.tkinter_elements.append(self.button_back)
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#
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#self.frame_gamearea = tkinter.Frame(self.t, bg='#f00')
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#self.frame_gamearea.pack(expand=True, fill='both', anchor='w')
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#
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self.frame_posttoolbar = tkinter.Frame(self.t)
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self.frame_posttoolbar.pack(expand=True, fill='both')
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self.tkinter_elements.append(self.frame_posttoolbar)
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#
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self.frame_gametaglist = tkinter.Frame(self.frame_posttoolbar)
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self.frame_gametaglist.pack(expand=True, fill='y', side='left', anchor='w')
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self.tkinter_elements.append(self.frame_gametaglist)
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#
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self.frame_logoarea = tkinter.Frame(self.frame_posttoolbar)
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self.frame_logoarea.pack(expand=True, fill='both', anchor='e')
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self.tkinter_elements.append(self.frame_logoarea)
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#
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button_applytag = tkinter.Button(self.frame_gametaglist, text='Apply', command=self.gui_rebuild_game)
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button_applytag.grid(row=0, column=0, sticky='w')
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#
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for i in range(len(self.all_tags)):
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tag = self.all_tags[i]
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intvar = tkinter.IntVar()
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intvar.tag=tag
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checkbox = tkinter.Checkbutton(self.frame_gametaglist, text=tag, variable=intvar)
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checkbox.intvar = intvar
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checkbox.grid(row=i+1, column=0, sticky='w')
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intvar.set(1)
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self.tkinter_elements.append(checkbox)
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self.tag_elements.append(checkbox)
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self.active_tags.add(tag)
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self.gui_rebuild_game()
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###
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def gui_rebuild_game(self, *b):
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self.destroy_all_logos()
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w = self.t.winfo_width()
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h = self.t.winfo_height()
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resizemeter = w / 9
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row = 0
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col = 0
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for element in self.tag_elements:
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if element.intvar.get() == 1:
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self.active_tags.add(element.intvar.tag)
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elif element.intvar.tag in self.active_tags:
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self.active_tags.remove(element.intvar.tag)
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for logo in self.all_logos:
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if not any(tag in self.active_tags for tag in logo.tags):
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continue
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if logo.solved is True and 'Completed' not in self.active_tags:
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continue
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logoframe = tkinter.Frame(self.frame_logoarea)
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logoframe.pack_propagate(0)
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self.logo_elements.append(logoframe)
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imageframe = tkinter.Frame(logoframe, width=resizemeter, height=resizemeter)
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imageframe.pack_propagate(0)
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imageframe.grid(row=0, column=0, sticky='n')
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label_image = tkinter.Label(imageframe)
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label_image.pack(anchor='center', expand=True, fill='both')
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label_name = tkinter.Label(logoframe)
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entry_name = tkinter.Entry(logoframe, justify='center')
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if logo.solved is True:
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i = self.png_load(logo.images[-1], resizemeter)
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label_image.configure(image=i)
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label_image.i = i
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label_name.configure(text=logo.name)
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label_name.grid(row=1, column=0, sticky='s')
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else:
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i = self.png_load(logo.images[0], resizemeter)
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label_image.configure(image=i)
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label_image.i = i
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entry_name.logo = logo
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entry_name.grid(row=1, column=0, sticky='s')
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entry_name.bind('<Return>', self.solve)
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self.tkinter_elements.append(logoframe)
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logoframe.id = logo.id
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logoframe.entry_name = entry_name
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logoframe.label_name = label_name
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logoframe.label_image = label_image
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logoframe.grid(row=row, column=col, padx=self.logo_padx, pady=self.logo_pady)
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col += 1
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col = col % self.logos_per_row
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if col == 0:
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row += 1
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def gui_build_logo(self, *b):
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self.destroy_all_elements()
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###
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def solve(self, event):
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guess = event.widget.get()
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guess = guess.lower()
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solutions = event.widget.logo.solutions
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if any(solution.lower() == guess for solution in solutions):
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event.widget.configure(state='disabled')
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self.playerstats_sethassolved(event.widget.logo.id)
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event.widget.logo.solved = True
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def playername_set(self, newname):
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if newname == '':
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return
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if newname != self.stats_main.playername:
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self.cur.execute('UPDATE stats SET value=? WHERE key="playername"', [newname])
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self.sql.commit()
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playerhash = self.playerstats_load(newname)
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self.stats_main.playername = newname
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if self.label_playerhash:
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self.label_playerhash.configure(text=playerhash)
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for logo in self.all_logos:
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2015-09-03 21:09:35 +00:00
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logo.solved = self.playerstats_gethassolved(logo.id)
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2015-04-09 07:56:55 +00:00
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print('Name: ' + self.stats_main.playername)
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self.clean_empty_dbs()
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def sha8(self, text):
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sha = hashlib.sha256()
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sha.update(text.encode('utf-8'))
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sha = sha.hexdigest()
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return sha[:8]
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def png_load(self, filename, resize=None):
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if filename[-4:] != '.png':
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filename = filename + '.png'
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filename = 'images/' + filename
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i = Image.open(filename)
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if resize:
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ratio = resize / max(i.size)
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newx = int(i.size[0] * ratio)
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newy = int(i.size[1] * ratio)
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i = i.resize([newx, newy], resample=Image.ANTIALIAS)
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#i = i.resize([newx, newy])
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i = ImageTk.PhotoImage(i)
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return i
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def stats_load(self, database):
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if database == 'stats':
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self.cur.execute('SELECT * FROM stats')
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fetchall = self.cur.fetchall()
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if database == 'player':
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self.cur_player.execute('SELECT * FROM stats')
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fetchall = self.cur_player.fetchall()
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keyvals = {}
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for fetched in fetchall:
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keyvals[fetched[0]] = fetched[1]
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stats = Generic()
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stats.set_dict_attributes(keyvals)
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return stats
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def playerstats_load(self, playername, presha=False):
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if not presha:
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sha = self.sha8(playername)
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else:
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sha = playername
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filename = self.strip_to_filename(playername) + '_' + sha
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self.sql_player = sqlite3.connect('playerdata/%s.db' % filename)
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self.cur_player = self.sql_player.cursor()
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self.cur_player.execute('CREATE TABLE IF NOT EXISTS stats(key TEXT, value TEXT)')
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self.sql_player.commit()
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return sha
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def playerstats_set(self, key, value):
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self.cur_player.execute('SELECT * FROM stats WHERE key=?', [key])
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if self.cur_player.fetchone():
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self.cur_player.execute('UPDATE stats SET value=? WHERE key=?', [value, key])
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else:
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self.cur_player.execute('INSERT INTO stats VALUES(?, ?)', [key, value])
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self.sql_player.commit()
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def playerstats_get(self, key):
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self.cur_player.execute('SELECT * FROM stats WHERE key=?', [key])
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f = self.cur_player.fetchone()
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if f:
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|
|
|
return f[1]
|
|
|
|
return None
|
|
|
|
|
|
|
|
def playerstats_gethassolved(self, logoid):
|
|
|
|
key = 'hassolved_%d' % logoid
|
|
|
|
val = self.playerstats_get(key)
|
|
|
|
if val in [None, 0, False, '0']:
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
def playerstats_sethassolved(self, logoid):
|
|
|
|
key = 'hassolved_%d' % logoid
|
|
|
|
val = 1
|
|
|
|
self.playerstats_set(key, val)
|
|
|
|
|
|
|
|
def strip_to_filename(self, s):
|
|
|
|
for badchar in self.WINDOWS_BADCHARS:
|
|
|
|
s = s.replace(badchar, '')
|
|
|
|
return s
|
|
|
|
|
|
|
|
def get_all_tags(self):
|
|
|
|
self.cur.execute('SELECT * FROM logos')
|
|
|
|
fetch = self.cur.fetchall()
|
|
|
|
alltags = []
|
|
|
|
for item in fetch:
|
|
|
|
itemtags = item[self.dbindex_tag]
|
|
|
|
itemtags = itemtags.replace(', ', ',')
|
|
|
|
itemtags = itemtags.split(',')
|
|
|
|
alltags += itemtags
|
|
|
|
alltags = list(set(alltags))
|
|
|
|
alltags.sort()
|
|
|
|
return alltags
|
|
|
|
|
|
|
|
def clean_empty_dbs(self):
|
|
|
|
ls = os.listdir('playerdata')
|
|
|
|
todelete = []
|
|
|
|
for name in ls:
|
|
|
|
name = 'playerdata/'+name
|
|
|
|
s = sqlite3.connect(name)
|
|
|
|
c = s.cursor()
|
|
|
|
c.execute('SELECT * FROM stats')
|
|
|
|
if not c.fetchone():
|
|
|
|
del c
|
|
|
|
del s
|
|
|
|
try:
|
|
|
|
os.remove(name)
|
|
|
|
except PermissionError:
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
logogame = LogoGame()
|
|
|
|
logogame.start()
|