else/Logogame/logos.py

272 lines
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import os
import tkinter
import sqlite3
import hashlib
import string
from PIL import Image
from PIL import ImageTk
class Generic:
def __init__(self):
pass
def set_dict_attributes(self, attributes):
for attribute in attributes:
setattr(self, attribute, attributes[attribute])
class LogoGame:
def __init__(self):
self.WINDOWS_BADCHARS = '\\/?:*"><|'
self.t = tkinter.Tk()
self.t.title('Logogame')
if not os.path.exists('logos.db'):
print('You\'re missing the game\'s logo database!')
print('Cannot proceed!')
quit()
self.font_main = ('Consolas', 12)
self.font_small = ('Consolas', 8)
self.color_blue = '#0ed'
self.color_green = '#31f13a'
self.color_red = '#e23939'
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self.dbindex_id = 0
self.dbindex_images = 1
self.dbindex_name = 2
self.dbindex_solutions = 3
self.dbindex_tag = 4
self.dbindex_solved = 5
self.sql = sqlite3.connect('logos.db')
self.cur = self.sql.cursor()
self.stats_main = self.stats_load('stats')
self.playerstats_load(self.stats_main.playername)
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self.logos_load()
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self.tkinter_elements = []
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self.logo_elements = []
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self.active_tags = set()
self.w = 1062
self.h = 600
self.screenwidth = self.t.winfo_screenwidth()
self.screenheight = self.t.winfo_screenheight()
self.windowwidth = self.w
self.windowheight = self.h
self.windowx = (self.screenwidth-self.windowwidth) / 2
self.windowy = ((self.screenheight-self.windowheight) / 2) - 27
self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
self.t.geometry(self.geometrystring)
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self.uirefresher = self.gui_build_main
self.gui_build_main()
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#self.t.bind('<Configure>', self.update_wh)
self.t.mainloop()
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def logos_load(self):
self.cur.execute('SELECT * FROM logos')
self.all_logos = self.cur.fetchall()
def destroy_all_elements(self):
while len(self.tkinter_elements) > 0:
self.tkinter_elements[0].destroy()
del self.tkinter_elements[0]
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self.destroy_all_logos()
def destroy_all_logos(self):
while len(self.logo_elements) > 0:
self.logo_elements[0].destroy()
del self.logo_elements[0]
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def gui_build_main(self, *b):
self.destroy_all_elements()
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###
self.frame_mainmenu = tkinter.Frame(self.t)
self.frame_mainmenu.pack(expand=True, anchor='center')
self.tkinter_elements.append(self.frame_mainmenu)
#
self.button_playgame = tkinter.Button(
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self.frame_mainmenu,
text='Play',
#relief='flat',
font=self.font_main,
bg=self.color_green,
activebackground=self.color_green,
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command=self.gui_build_game)
self.button_playgame.grid(row=10, column=5)
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self.tkinter_elements.append(self.button_playgame)
#
self.label_playername = tkinter.Label(
self.frame_mainmenu,
text='Player name: ',
font=self.font_main)
self.label_playername.grid(row=30, column=4)
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self.tkinter_elements.append(self.label_playername)
#
self.entry_playername = tkinter.Entry(
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self.frame_mainmenu,
font=self.font_main,
relief='solid',
width=30)
self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
self.entry_playername.insert(0, self.stats_main.playername)
self.entry_playername.grid(row=30, column=5)
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self.tkinter_elements.append(self.entry_playername)
#
self.button_playername = tkinter.Button(
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self.frame_mainmenu,
text='Set',
font=self.font_small,
#relief='flat',
bg=self.color_blue,
activebackground=self.color_blue,
command=lambda: self.playername_set(self.entry_playername.get()))
self.button_playername.grid(row=30, column=6)
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self.tkinter_elements.append(self.button_playername)
#
self.label_playerhash = tkinter.Label(
self.frame_mainmenu,
text=self.sha8(self.stats_main.playername),
font=self.font_main)
self.label_playerhash.grid(row=30, column=7)
self.tkinter_elements.append(self.label_playerhash)
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###
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def gui_build_game(self, *b):
self.destroy_all_elements()
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###
self.frame_gametoolbar = tkinter.Frame(self.t)
self.frame_gametoolbar.pack(fill='x', anchor='n')
self.tkinter_elements.append(self.frame_gametoolbar)
#
self.button_back = tkinter.Button(
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self.frame_gametoolbar,
text='X',
font=self.font_main,
bg=self.color_red,
activebackground=self.color_red,
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command=self.gui_build_main)
self.button_back.grid(row=0, column=0)
self.tkinter_elements.append(self.button_back)
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#
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#self.frame_gamearea = tkinter.Frame(self.t, bg='#f00')
#self.frame_gamearea.pack(expand=True, fill='both', anchor='w')
#
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self.frame_gametaglist = tkinter.Frame(self.t)
self.frame_gametaglist.pack(expand=True, fill='y', anchor='e')
self.tkinter_elements.append(self.frame_gametaglist)
#
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button_applytag = tkinter.Button(self.frame_gametaglist, text='Apply', command=self.gui_rebuild_game)
button_applytag.grid(row=0, column=0, sticky='w')
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alltags = self.get_all_tags()
for tag in alltags:
intvar = tkinter.IntVar()
intvar.title=tag
checkbox = tkinter.Checkbutton(self.frame_gametaglist, text=tag, variable=intvar)
checkbox.intvar = intvar
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checkbox.grid(row=alltags.index(tag)+1, column=0, sticky='w')
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intvar.set(1)
self.tkinter_elements.append(checkbox)
self.active_tags.add(tag)
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###
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def gui_rebuild_game(self, *b):
self.destroy_all_logos()
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def gui_build_logo(self, *b):
self.destroy_all_elements()
###
def playername_set(self, newname):
if newname != self.stats_main.playername:
self.cur.execute('UPDATE stats SET value=? WHERE key="playername"', [newname])
self.sql.commit()
playerhash = self.playerstats_load(newname)
self.stats_main.playername = newname
if self.label_playerhash:
self.label_playerhash.configure(text=playerhash)
print('Name: ' + self.stats_main.playername)
def sha8(self, text):
sha = hashlib.sha256()
sha.update(text.encode('utf-8'))
sha = sha.hexdigest()
return sha[:8]
def png_load(self, filename, resize=None):
if filename[-4:] != '.png':
filename = filename + '.png'
i = Image.open(filename)
if resize:
ratio = resize / max(i.size)
newx = int(i.size[0] * ratio)
newy = int(i.size[1] * ratio)
i = i.resize([newx, newy])
i = ImageTk.PhotoImage(i)
return i
def stats_load(self, database):
if database == 'stats':
self.cur.execute('SELECT * FROM stats')
fetchall = self.cur.fetchall()
if database == 'player':
self.cur_player.execute('SELECT * FROM stats')
fetchall = self.cur_player.fetchall()
keyvals = {}
for fetched in fetchall:
keyvals[fetched[0]] = fetched[1]
stats = Generic()
stats.set_dict_attributes(keyvals)
return stats
def playerstats_load(self, playername, presha=False):
if not presha:
sha = self.sha8(playername)
else:
sha = playername
filename = self.strip_to_filename(playername) + '_' + sha
self.sql_player = sqlite3.connect('playerdata/%s.db' % filename)
self.cur_player = self.sql_player.cursor()
self.cur_player.execute('CREATE TABLE IF NOT EXISTS stats(key TEXT, value TEXT)')
self.sql_player.commit()
return sha
def playerstats_set(self, key, value):
self.cur_player.execute('SELECT * FROM stats WHERE key=?', [key])
if cur.fetchone():
self.cur_player.execute('UPDATE stats SET value=? WHERE key=?', [value, key])
else:
self.cur_player.execute('INSERT INTO stats VALUES(?, ?)', [key, value])
self.sql_player.commit()
def playerstats_get(self, key):
self.cur_execute.execute('SELECT * FROM stats WHERE key=?', [key])
f = cur.fetchone()
if f:
return f[1]
return None
def strip_to_filename(self, s):
for badchar in self.WINDOWS_BADCHARS:
s = s.replace(badchar, '')
return s
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def get_all_tags(self):
self.cur.execute('SELECT * FROM logos')
fetch = self.cur.fetchall()
alltags = []
for item in fetch:
itemtags = item[self.dbindex_tag]
itemtags = itemtags.replace(', ', ',')
itemtags = itemtags.split(',')
alltags += itemtags
alltags.sort()
return alltags
logogame = LogoGame()