2014-10-12 23:38:29 +00:00
|
|
|
###12 Oct 2014
|
|
|
|
|
2014-10-12 23:39:45 +00:00
|
|
|
\+ Added changelog. I probably will get lazy and stop updating this eventually
|
2014-10-12 23:38:29 +00:00
|
|
|
|
2014-10-13 20:47:26 +00:00
|
|
|
\+ Added Phantom, incomplete implementation
|
2014-10-13 01:44:43 +00:00
|
|
|
|
2014-10-13 20:47:26 +00:00
|
|
|
\+ Exclamators collide with each other
|
|
|
|
|
|
|
|
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
|
|
|
|
|
|
|
|
|
|
|
|
###13 Oct 2014
|
|
|
|
|
|
|
|
\+ Phantom implementation complete, now on HUD
|
|
|
|
|
|
|
|
\+ Phantoms will Print their lifespan when spawned
|
|
|
|
|
|
|
|
\+ More help messages
|
|
|
|
|
|
|
|
\+ Middle Mouse Button will reset when dead, spawn phant when alive
|
|
|
|
|
|
|
|
|
|
|
|
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
|
|
|
|
|
|
|
|
\+ Exclamator collision can be toggled
|
|
|
|
|
|
|
|
= Prints contain the relevant Symbol to make messages clearer at a glance
|
|
|
|
|
|
|
|
= No hats yet
|