This commit is contained in:
Ethan Dalool 2019-06-11 22:29:25 -07:00
parent 0c87e60094
commit 0c561c05c9
3 changed files with 296 additions and 3 deletions

View file

@ -143,7 +143,7 @@ from voussoirkit import bytestring
from voussoirkit import downloady
from voussoirkit import fusker
from voussoirkit import treeclass
from voussoirkit import pathtree
import pathtree
sys.path.append('D:\\git\\else\\threadqueue'); import threadqueue
DOWNLOAD_CHUNK = 16 * bytestring.KIBIBYTE

292
OpenDirDL/pathtree.py Normal file
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@ -0,0 +1,292 @@
import argparse
import sys
import os
from voussoirkit import bytestring
from voussoirkit import treeclass
HTML_TREE_HEAD = '''
<head>
<meta charset="UTF-8">
<script type="text/javascript">
function collapse(div, force)
{
if (force !== "block" && div.style.display != "none")
{
div.style.display = "none";
}
else
{
div.style.display = "block";
}
}
</script>
<style>
*
{
font-family: Consolas;
}
.directory_even, .directory_odd
{
padding: 10px;
padding-left: 15px;
margin-bottom: 10px;
border: 1px solid #000;
box-shadow: 1px 1px 2px 0px rgba(0,0,0,0.3);
}
.directory_even
{
background-color: #fff;
}
.directory_odd
{
background-color: #eee;
}
</style>
</head>
<script type="text/javascript">
function open_all()
{
var divs = document.getElementsByTagName("div");
for (var index = 0; index < divs.length; index += 1)
{
collapse(divs[index], "block");
}
}
</script>
<button onclick="open_all()">Expand all</button>
'''
HTML_FORMAT_DIRECTORY = '''
<div class="buttonbox">
<button onclick="collapse(this.parentElement.nextElementSibling)">{name} ({size})</button>
{directory_anchor}
</div>
<div class="{css}" style="display:none">
'''.replace('\n', '')
HTML_FORMAT_FILE = '<a href="{url}">{name} ({size})</a><br>'
class PathTree(treeclass.Tree):
def __init__(
self,
path,
display_name=None,
item_type=None,
size=None,
**kwargs,
):
self.path = normalize_slash(path)
if display_name is None:
self.display_name = self.path.split(os.sep)[-1]
else:
self.display_name = display_name
kwargs['identifier'] = self.display_name
super(PathTree, self).__init__(**kwargs)
self.size = size
self.item_type = item_type
def normalize_slash(path):
path = path.replace('/', '\\')
path = path.rstrip(os.sep)
return path
def from_paths(path_datas, root_name):
all_datas = []
for data in path_datas:
if isinstance(data, str):
data = {'path': data}
elif isinstance(data, dict):
pass
else:
raise TypeError(data)
data['parts'] = data['path'].split(os.sep)
all_datas.append(data)
#path_parts = path_parts.split('\\')
#item = {'url': url, 'size': size, 'path_parts': path_parts}
#all_items.append(item)
#scheme = url_split(all_items[0]['url'])['scheme']
all_datas.sort(key=lambda x: x['path'])
tree_root = PathTree(root_name, item_type='directory')
tree_root.unsorted_children = all_datas
node_queue = set()
node_queue.add(tree_root)
# In this process, URLs are divided up into their nodes one directory layer at a time.
# The root has all URLs as its `unsorted_children` attribute, and creates
# nodes for each of the top-level directories.
# Those nodes receive all subdirectories, and repeat.
while len(node_queue) > 0:
node = node_queue.pop()
for new_child_data in node.unsorted_children:
# Create a new node for the subdirectory, which is path_parts[0]
# The rest of the child path is assigned to that node to be further divided.
# By popping, we modify the path_parts in place so that the next cycle
# only deals with the remaining subpath.
path_parts = new_child_data['parts']
child_identifier = path_parts.pop(0)
child = node.children.get(child_identifier)
if not child:
child = PathTree(child_identifier)
child.unsorted_children = []
node.add_child(child)
if len(path_parts) > 0:
child.item_type = 'directory'
child.unsorted_children.append(new_child_data)
else:
child.item_type = 'file'
child.size = new_child_data.get('size')
child.data = new_child_data.get('data')
node_queue.add(child)
if node.parent is not None and node.parent != tree_root:
node.path = node.parent.path + os.sep + node.path
del node.unsorted_children
return tree_root
def recursive_get_size(node):
'''
Calculate the size of the Directory nodes by summing the sizes of all children.
Modifies the nodes in-place.
'''
return_value = {
'size': 0,
'unmeasured': 0,
}
if node.item_type == 'file':
if node.size is None:
return_value['unmeasured'] = 1
# = instead of += because if the node.size is None, we want to propogate
# that to the caller, rather than normalizing it to 0.
return_value['size'] = node.size
else:
for child in node.list_children():
child_details = recursive_get_size(child)
return_value['size'] += child_details['size'] or 0
return_value['unmeasured'] += child_details['unmeasured']
node.size = return_value['size']
return return_value
def recursive_print_node(node, depth=0, use_html=False, header=None, footer=None):
'''
Given a tree node (presumably the root), print it and all of its children.
use_html:
Generate a neat HTML page instead of plain text.
header:
This text goes at the top of the file, or just below the <body> tag.
footer:
This text goes at the end of the file, or just above the </body> tag.
'''
if depth == 0:
if use_html:
yield '<!DOCTYPE html>\n<html>'
yield HTML_TREE_HEAD
yield '<body>'
if header is not None:
yield header
size = node.size
if size is None:
size = '???'
else:
size = bytestring.bytestring(size)
if use_html:
css_class = 'directory_even' if depth % 2 == 0 else 'directory_odd'
if node.item_type == 'directory':
directory_url = node.path
directory_anchor = '<a href="{url}">&rightarrow;</a>' if directory_url else ''
directory_anchor = directory_anchor.format(url=directory_url)
line = HTML_FORMAT_DIRECTORY.format(
css=css_class,
directory_anchor=directory_anchor,
name=node.display_name,
size=size,
)
else:
line = HTML_FORMAT_FILE.format(
name=node.display_name,
size=size,
url=node.path,
)
else:
line = '{space}{bar}{name} : ({size})'
line = line.format(
space='| ' * (depth-1),
bar='|---' if depth > 0 else '',
name=node.display_name,
size=size
)
yield line
# Sort by type (directories first) then subsort by lowercase path
customsort = lambda node: (
node.item_type == 'file',
node.path.lower(),
)
for child in node.list_children(sort=customsort):
yield from recursive_print_node(child, depth=depth+1, use_html=use_html)
if node.item_type == 'directory':
if use_html:
# Close the directory div
yield '</div>'
else:
# This helps put some space between sibling directories
yield '| ' * (depth)
if depth == 0:
if footer is not None:
yield footer
if use_html:
yield '</body>\n</html>'
def pathtree_argparse(args):
from voussoirkit import safeprint
from voussoirkit import spinal
paths = spinal.walk_generator()
paths = [{'path': path.absolute_path, 'size': path.size} for path in paths]
tree = from_paths(paths, '.')
recursive_get_size(tree)
if args.output_file:
output_file = open(args.output_file, 'w', encoding='utf-8')
else:
output_file = None
for line in recursive_print_node(tree, use_html=args.use_html):
if output_file:
print(line, file=output_file)
else:
safeprint.safeprint(line)
def main(argv):
parser = argparse.ArgumentParser()
parser.add_argument('output_file', nargs='?', default=None)
parser.add_argument('--html', dest='use_html', action='store_true')
parser.set_defaults(func=pathtree_argparse)
args = parser.parse_args(argv)
args.func(args)
if __name__ == '__main__':
main(sys.argv[1:])

View file

@ -137,6 +137,7 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None, specific=None
#layer_image.paste(dot, box=(pixel_coord_x, pixel_coord_y))
# Mark the corner pieces
furthest_y = math.floor(furthest_y)
for y in range(furthest_y, math.ceil(RAD_Y-1)):
for x in range(furthest_x, math.ceil(RAD_X-1)):
is_corner = (
@ -175,7 +176,7 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None, specific=None
# Start at the center top of the circle and walk along the edge.
# Every time the walker 'falls' down, mark the distance.
def put_counterhelper(start_x, end_x, y):
if start_x == end_x:
if start_x > end_x:
return
y = (HEIGH + 1) - y
span = end_x - start_x
@ -187,7 +188,7 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None, specific=None
end_x = x
start_y = None
while x >= y and y < RAD_Y:
print(x, y, start_y)
#print(x, y, start_y)
pixel = layer_matrix[x][y]
if pixel is None:
y += 1