diff --git a/.GitImages/Dodgy00.png b/.GitImages/Dodgy00.png index 728fa18..8a6dc9f 100644 Binary files a/.GitImages/Dodgy00.png and b/.GitImages/Dodgy00.png differ diff --git a/.GitImages/Dodgy01.png b/.GitImages/Dodgy01.png index dce912d..5852545 100644 Binary files a/.GitImages/Dodgy01.png and b/.GitImages/Dodgy01.png differ diff --git a/Dodgy/Excl.ico b/Dodgy/Excl.ico new file mode 100644 index 0000000..50efc90 Binary files /dev/null and b/Dodgy/Excl.ico differ diff --git a/Dodgy/Excl.png b/Dodgy/Excl.png new file mode 100644 index 0000000..27cc06e Binary files /dev/null and b/Dodgy/Excl.png differ diff --git a/Dodgy/README.md b/Dodgy/README.md index fc7103e..a13d190 100644 --- a/Dodgy/README.md +++ b/Dodgy/README.md @@ -5,4 +5,32 @@ Get chased by exclamators. Collect candies to get bombs. Blow up exclamators. Re ![Screenshot](/../master/.GitImages/Dodgy00.png?raw=true) -![Screenshot](/../master/.GitImages/Dodgy01.png?raw=true) \ No newline at end of file +![Screenshot](/../master/.GitImages/Dodgy01.png?raw=true) + +Ideas: + +Smokescreen pickup: Exclamators cannot detect player. Will wander randomly for 5-10 steps + +Gold candy: Special candy which gives quadruple points. Is invisible, flashes every 5 steps, relocates if not found fast enough + +Decoy: Create a phantom player which will move opposite of the player's controls. Exclamators will follow it instead of the player. Fades after 10 steps + +Hats. + +Enemies spawn in larger numbers as the game goes on + +Enemies move faster as the game goes on + +Randomzied walls in the middle of the arena + +Arena walls may be boobytrapped. Running alongside a wall may result in death/stun to disincentivize this tactic + +Save game scores in db + +Exclamators should not be able to fall into the same tile + +Hats. + +Sound + +Stop using tkinter like a caveman \ No newline at end of file diff --git a/Dodgy/dodgy.py b/Dodgy/dodgy.py index 12cf871..9b071a1 100644 --- a/Dodgy/dodgy.py +++ b/Dodgy/dodgy.py @@ -5,8 +5,8 @@ import random class tgame: def __init__(self): tkvar = Tk() - tkvar.wm_title("Dodger") - tkvar.iconbitmap('H.ico') + tkvar.wm_title("Dodgy") + tkvar.iconbitmap('Excl.ico') arenasize = 40 self.xpos = int((arenasize-1)/2) @@ -69,8 +69,12 @@ class tgame: "=Movement =Bomb =Restart ->", "=Movement =Bomb =Restart ->", "=Movement =Bomb =Restart ->", - "Avoid the Exclamators '" + enemy.symbol + "' ->", - "Collect candy '" + candy.symbol + "' to earn bombs '" + bomb.symbol + "' ->", + self.symbols['char'] + " = You ->", + enemy.symbol + " = Exclamator ->", + candy.symbol + " = Candy ->", + bomb.symbol + " = Bomb ->", + "Avoid the Exclamators ->", + "Collect candy to earn bombs ->", "Drop bombs to snare Exclamators ->", "Enjoy •"]