From 66b69ff7f81675d36c2d9559b03ada07fb97e811 Mon Sep 17 00:00:00 2001 From: Ethan Dalool Date: Fri, 7 Apr 2017 17:11:22 -0700 Subject: [PATCH] Fix header markdown for GitHub --- Dodgy/changelog.md | 52 ++++++++++++------------------------- Minecraft3DVector/README.md | 2 +- QuickTips/continue.md | 6 ++--- 3 files changed, 21 insertions(+), 39 deletions(-) diff --git a/Dodgy/changelog.md b/Dodgy/changelog.md index a8bc92a..bee77e9 100644 --- a/Dodgy/changelog.md +++ b/Dodgy/changelog.md @@ -1,37 +1,19 @@ -###12 Oct 2014 +- 12 Oct 2014 + - Added changelog. I probably will get lazy and stop updating this eventually + - Added Phantom, incomplete implementation + - Exclamators collide with each other + - Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move -\+ Added changelog. I probably will get lazy and stop updating this eventually - -\+ Added Phantom, incomplete implementation - -\+ Exclamators collide with each other - -= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move - - -###13 Oct 2014 - -\+ Phantom implementation complete, now on HUD - -\+ Phantoms will Print their lifespan when spawned - -\+ More help messages - -\+ Middle Mouse Button will reset when dead, spawn phant when alive - - -\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future) - -\+ Exclamator collision can be toggled - -= Prints contain the relevant Symbol to make messages clearer at a glance - -= No hats yet - -= Changed priority and efficiency of entity collisions - - -###14 October 2014 - -\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps +- 13 Oct 2014 + - Phantom implementation complete, now on HUD + - Phantoms will Print their lifespan when spawned + - More help messages + - Middle Mouse Button will reset when dead, spawn phant when alive + - Exclamators spawn in larger numbers as the game goes on (will tweak in the future) + - Exclamator collision can be toggled + - Prints contain the relevant Symbol to make messages clearer at a glance + - No hats yet + - Changed priority and efficiency of entity collisions +- 14 October 2014 + - Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps diff --git a/Minecraft3DVector/README.md b/Minecraft3DVector/README.md index 363f2c2..e148e1b 100644 --- a/Minecraft3DVector/README.md +++ b/Minecraft3DVector/README.md @@ -7,7 +7,7 @@ The svg has two layers. They contain identical shapes, but the lower one is slig Because each pixel of each face produces two shapes, you should probably stick to small source images. -##Usage: +## Usage: > mc3dvector.py dirt.png Creates a block with dirt on all sides diff --git a/QuickTips/continue.md b/QuickTips/continue.md index d660089..6f1a122 100644 --- a/QuickTips/continue.md +++ b/QuickTips/continue.md @@ -30,9 +30,9 @@ while len(directory_queue) > 0: ``` -####Continue is great for cleaning code with lots of conditions: +#### Continue is great for cleaning code with lots of conditions: -#####Without continue: +##### Without continue: Nested: @@ -58,7 +58,7 @@ for submission in submissions: -#####With continue: +##### With continue: ```Python for submission in submissions: