Created else, adding Dodgy game
master
Voussoir 2014-10-10 18:32:28 -07:00
parent e377389a24
commit 6a59482a80
1 changed files with 284 additions and 0 deletions

284
Dodgy/tgame.py Normal file
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import tkinter
from tkinter import Tk, Label, Frame
import random
class tgame:
def __init__(self):
tkvar = Tk()
tkvar.wm_title("Dodger")
tkvar.iconbitmap('H.ico')
arenasize = 40
self.xpos = int((arenasize-1)/2)
self.ypos = int((arenasize-1)/2)
self.data = ['#'*arenasize, '#'*arenasize]
for x in range(arenasize-2):
self.data[1:1] = ['#' + '.'*(arenasize-2) + '#']
self.labelframe = Frame(tkvar)
self.labelframe.grid(row=1, column=0, columnspan=100)
#Allows me to center the gui units
self.datalabel = Label(tkvar, text='\n'.join(self.data), font=('Terminal', 10))
self.datalabel.grid(row=0, column=0, columnspan=100)
self.stepslabel = Label(self.labelframe, text='0', font=('Consolas', 10))
self.stepslabel.grid(row=0, column=0)
self.collectlabel = Label(self.labelframe, text='0', font=('Consolas', 10), bg="#ccc")
self.collectlabel.grid(row=0, column=1)
self.bomblabel = Label(self.labelframe, text='0', font=('Consolas', 10))
self.bomblabel.grid(row=0, column=2)
self.poslabel = Label(self.labelframe, text=str(self.xpos) + " " + str(self.ypos), font=('Consolas', 10), bg="#ccc")
self.poslabel.grid(row=0, column=3)
self.helplabel = Label(tkvar, text="<WASD>=Movement <J>=Bomb <R>=Restart", font=('Consolas', 8))
self.helplabel.grid(row=2, column=0, columnspan=100)
tkvar.bind('w', lambda data=self.data: mfresh(ymove=-1))
tkvar.bind('<Up>', lambda data=self.data: mfresh(ymove=-1))
tkvar.bind('s', lambda data=self.data: mfresh(ymove=1))
tkvar.bind('<Down>', lambda data=self.data: mfresh(ymove=1))
tkvar.bind('a', lambda data=self.data: mfresh(xmove=-1))
tkvar.bind('<Left>', lambda data=self.data: mfresh(xmove=-1))
tkvar.bind('d', lambda data=self.data: mfresh(xmove=1))
tkvar.bind('<Right>', lambda data=self.data: mfresh(xmove=1))
#tkvar.bind('c', lambda data=self.data: spawncandy())
tkvar.bind('j', lambda data=self.data: spawnbomb())
tkvar.bind('z', lambda data=self.data: spawnbomb())
tkvar.bind('r', lambda data=self.data: restart())
tkvar.bind('<Control-w>', quit)
self.candylist = []
self.enemylist = []
self.bomblist = []
self.entlist = []
self.symbols = {'char':'H', 'wall':'#', 'floor':' '}
self.stepstaken = 0
self.collections = 0
self.bombs = 0
self.enemyspawntime = 10
self.enemyspawnmindist = 6
self.isdeath = False
self.bombcost = 4
def mfresh(xmove=0, ymove=0):
if not self.isdeath:
#print(self.xpos, self.ypos, "==> ", end="")
hasmoved = False
if xmove != 0:
if (self.xpos > 1 or xmove > 0) and (self.xpos < (arenasize -2) or xmove < 0):
self.xpos += xmove
hasmoved = True
if ymove != 0:
if (self.ypos > 1 or ymove > 0) and (self.ypos < (arenasize -2) or ymove < 0):
self.ypos += ymove
hasmoved = True
#print(self.xpos, self.ypos, '|', self.stepstaken)
self.data = [self.symbols['wall']*arenasize, self.symbols['wall']*arenasize]
for x in range(arenasize-2):
self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
for ycoord in range(len(self.data)):
yl = self.data[ycoord]
if ycoord == self.ypos:
#print(ycoord)
yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
#print(yl)
cs = []
for candies in self.candylist:
if candies.y == ycoord:
if candies.x == self.xpos and candies.y == self.ypos:
print('Collection')
self.collections += 1
self.candylist.remove(candies)
self.entlist.remove(candies)
if self.collections % self.bombcost == 0:
self.bombs += 1
del candies
for enemies in self.enemylist:
if enemies.y == ycoord:
if enemies.x == self.xpos and enemies.y == self.ypos:
print('Death')
self.isdeath = True
self.datalabel.configure(fg='Red')
self.entlist.sort(key=lambda p: p.x)
for entities in self.entlist:
if entities.y == ycoord:
yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
self.data[ycoord] = yl
self.datalabel.configure(text='\n'.join(self.data))
if hasmoved:
self.stepstaken += 1
if self.stepstaken % 4 == 0:
spawncandy()
if self.stepstaken == self.enemyspawntime:
#spawnenemy()
pass
if self.stepstaken % 50 == 0:
spawnenemy()
if self.stepstaken > self.enemyspawntime:
for en in self.enemylist:
en.approach(self.xpos, self.ypos)
#print(dist(en.x, en.y, self.xpos, self.ypos))
if en.x < 1:
en.x = 1
if en.x > (arenasize-2):
en.x = arenasize-2
if en.y < 1:
en.y = 1
if en.y > (arenasize-2):
en.y = arenasize-2
mfresh()
for bombs in self.bomblist:
for enemies in self.enemylist:
if enemies.x == bombs.x and enemies.y == bombs.y:
self.bomblist.remove(bombs)
self.enemylist.remove(enemies)
self.entlist.remove(bombs)
self.entlist.remove(enemies)
print('Bang')
mfresh()
self.stepslabel.configure(text=str(self.stepstaken) + " steps")
self.collectlabel.configure(text=str(self.collections) + " candy")
self.bomblabel.configure(text=str(self.bombs) + " bombs")
self.poslabel.configure(text=str(self.xpos) + " " + str(self.ypos))
def spawnbomb():
goodtogo = True
for bombs in self.bomblist:
if bombs.x == self.xpos and bombs.y == self.ypos:
goodtogo = False
if goodtogo:
if self.bombs > 0:
self.bombs -= 1
newbomb = bomb(self.xpos, self.ypos)
self.bomblist.append(newbomb)
self.entlist.append(newbomb)
mfresh()
def spawncandy():
newx = random.randint(1, arenasize-2)
newy = random.randint(1, arenasize-2)
goodtogo = True
if self.xpos == newx and self.ypos == newy:
goodtogo = False
if goodtogo:
for candies in self.candylist:
if candies.x == newx and candies.y == newy:
goodtogo = False
if goodtogo:
print('New candy at', newx, newy)
newcan = candy(newx, newy)
self.candylist.append(newcan)
self.entlist.append(newcan)
mfresh()
def spawnenemy():
newx = random.randint(1, arenasize-2)
newy = random.randint(1, arenasize-2)
goodtogo = True
spawntries = 0
while (dist(self.xpos, self.ypos, newx, newy) < self.enemyspawnmindist):
newx = random.randint(1, arenasize-2)
newy = random.randint(1, arenasize-2)
spawntries += 1
print('Rerolling from', newx, newy)
if spawntries == 10:
print('Could not spawn enemy')
goodtogo = False
break
if goodtogo:
for ens in self.enemylist:
if ens.x == newx and ens.y == newy:
goodtogo = False
if goodtogo:
print('New enemy at', newx, newy)
newen = enemy(newx, newy, 1)
self.enemylist.append(newen)
self.entlist.append(newen)
mfresh()
def restart():
self.xpos = int((arenasize-1)/2)
self.ypos = int((arenasize-1)/2)
self.candylist = []
self.enemylist = []
self.bomblist = []
self.entlist = []
self.stepstaken = 0
self.collections = 0
self.isdeath = False
spawncandy()
self.datalabel.configure(fg='Black')
mfresh()
def dist(xa, ya, xb, yb):
#distance formula
result = (xa - xb) **2
result += (ya - yb) ** 2
result = result ** 0.5
result = int(result)
return result
mfresh()
spawncandy()
tkvar.mainloop()
class candy:
def __init__(self, x, y):
self.x = x
self.y = y
self.symbol = "@"
class enemy:
def __init__(self, x, y, anger):
self.x = x
self.y = y
self.anger = anger
self.movementx = 0
self.movementy = 0
self.symbol = "!"
def approach(self, targx, targy):
hasmoved = False
xdif = abs(targx - self.x)
ydif = abs(targy - self.y)
if xdif > ydif:
if targx != self.x and hasmoved == False:
self.movementx += int(((targx-self.x) / (abs(targx-self.x))))
if self.movementx > 1:
self.movementx = 1
if self.movementx < -1:
self.movementx = -1
else:
if targy != self.y and hasmoved == False:
self.movementy += int(((targy-self.y) / (abs(targy-self.y))))
if self.movementy > 1:
self.movementy = 1
if self.movementy < -1:
self.movementy = -1
if not hasmoved:
self.x += self.movementx
if not hasmoved:
self.y += self.movementy
class bomb:
def __init__(self, x, y):
self.x = x
self.y = y
self.symbol = "X"
t = tgame()