master
Voussoir 2014-10-29 19:14:32 -07:00
parent e74fd9c979
commit 7b7866c802
1 changed files with 79 additions and 43 deletions

View File

@ -1,12 +1,13 @@
#14 October 12:47
#29 October 11:34
import threading
import tkinter
from tkinter import Tk, Label, Frame
import random
class tgame:
class dodgygame:
def __init__(self):
tkvar = Tk()
tkvar.resizable(0,0)
tkvar.wm_title("Dodgy")
tkvar.iconbitmap('Excl.ico')
@ -43,6 +44,11 @@ class tgame:
self.helplabel = Label(tkvar, text="Press H for help ->", font=('Consolas', 8))
self.helplabel.grid(row=2, column=0, columnspan=100)
self.consolelabel = Label(tkvar, text="Welcome", font=("Terminal", 8), width=arenasize, height=4)
self.consolelabeldata = []
self.consolelabel.configure(anchor="nw", justify="left")
self.consolelabel.grid(row=3, column=0)
tkvar.bind('w', lambda data=self.data: mfresh(ymove=-1))
tkvar.bind('<Up>', lambda data=self.data: mfresh(ymove=-1))
tkvar.bind('s', lambda data=self.data: mfresh(ymove=1))
@ -66,24 +72,26 @@ class tgame:
self.goldcandylist = []
self.entlist = []
self.symbols = {'char':'H', 'wall':'#', 'floor':' '}
self.stepstaken = 0
self.isdeath = False
self.candyspawnrate = 4
self.collections = 0
self.bombs = 0
self.enemyspawnrate = 50
self.enemyspawnmindist = 9
self.enemydocollide = False
self.candyspawnrate = 4
self.isdeath = False
self.bombs = 0
self.bombcost = 4
self.phantomcost = 60
self.helplabelindex = -1
self.goldcandyflashrate = 8
self.goldcandyspawnrate = 40
self.goldcandyspawnrand = 4
self.helplabelindex = -1
self.helplabeltexts = [
"<WASD>=Movement <J>=Bomb <K>=Phantom <R>=Restart ->",
"<UDLR>=Movement <Z>=Bomb <X>=Phantom <R>=Restart ->",
@ -96,7 +104,8 @@ class tgame:
"Collect candy to earn bombs ->",
"Drop bombs to snare Exclamators ->",
"Deploy phantoms to distract Exclamators ->",
"Deploying phantom will consume all candy ->",
"Phantoms have a minimum cost of " + str(self.phantomcost) + " ->",
"But deploying phantom will consume all candy ->",
"More candy consumed = longer phantom lifespan ->",
"Enjoy •"]
@ -137,9 +146,6 @@ class tgame:
self.entlist.remove(ph)
del ph
#print(self.xpos, self.ypos, '|', self.stepstaken)
self.data = [self.symbols['wall']*arenasize, self.symbols['wall']*arenasize]
for x in range(arenasize-2):
self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
for candies in self.candylist:
if candies.x == self.xpos and candies.y == self.ypos:
@ -151,17 +157,22 @@ class tgame:
for goldcandies in self.goldcandylist:
if goldcandies.x == self.xpos and goldcandies.y == self.ypos:
print('[ ' + goldcandy.symbol + ' ] Gold collection with ' + str(goldcandies.lifespan) + ' remaining')
tempvar = '[ ' + goldcandy.symbol + ' ] Got gold'
print(tempvar)
printr(tempvar)
collect(5)
self.goldcandylist.remove(goldcandies)
self.entlist.remove(goldcandies)
for enemies in self.enemylist:
if enemies.x == self.xpos and enemies.y == self.ypos:
print('[ ' + self.symbols['char'] + ' ] Death')
tempvar = '[ ' + self.symbols['char'] + ' ] Death'
print(tempvar)
printr(tempvar)
self.isdeath = True
self.datalabel.configure(fg='Red')
if not self.isdeath:
if hasmoved:
self.stepstaken += 1
if self.stepstaken % self.candyspawnrate == 0:
@ -188,7 +199,9 @@ class tgame:
for otheren in self.enemylist:
if en != otheren:
if en.x == otheren.x and en.y == otheren.y:
print('[ ' + enemy.symbol + ' ] Enemy collision at', en.x, en.y)
tempvar = '[ '+enemy.symbol+' ] Enemy collision at '+str(en.x)+' '+str(en.y)
print(tempvar)
printr(tempvar)
en.x = oldx
en.y = oldy
#print(dist(en.x, en.y, self.xpos, self.ypos))
@ -217,32 +230,41 @@ class tgame:
self.enemylist.remove(enemies)
self.entlist.remove(bombs)
self.entlist.remove(enemies)
print('[ ' + bomb.symbol + ' ] Bang')
tempvar = '[ ' + bomb.symbol + ' ] Bang'
print(tempvar)
printr(tempvar)
mfresh()
for ycoord in range(len(self.data)):
yl = self.data[ycoord]
if ycoord == self.ypos:
#print(ycoord)
yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
#print(yl)
self.entlist.sort(key=lambda p: p.x)
for entities in self.entlist:
if entities.y == ycoord:
yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
self.data[ycoord] = yl
self.data = [self.symbols['wall']*arenasize, self.symbols['wall']*arenasize]
for x in range(arenasize-2):
self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
for ycoord in range(len(self.data)):
yl = self.data[ycoord]
if ycoord == self.ypos and not self.isdeath:
#print(ycoord)
yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
#print(yl)
self.entlist.sort(key=lambda p: p.x)
for entities in self.entlist:
if entities.y == ycoord:
yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
self.data[ycoord] = yl
self.datalabel.configure(text='\n'.join(self.data))
self.stepslabel.configure(text=str(self.stepstaken) + " steps")
self.collectlabel.configure(text=str(self.collections) + " candy")
self.bomblabel.configure(text=str(self.bombs) + " bombs")
self.poslabel.configure(text=str(self.xpos) + " " + str(self.ypos))
if self.collections >= self.phantomcost:
self.phantlabel.configure(text='1 phantom')
else:
self.phantlabel.configure(text='0 phantom')
self.datalabel.configure(text='\n'.join(self.data))
self.stepslabel.configure(text="%04d"%(self.stepstaken) + " steps")
self.collectlabel.configure(text="%03d"%(self.collections) + " candy")
self.bomblabel.configure(text="%02d"%(self.bombs) + " bombs")
self.poslabel.configure(text="%02d"%(self.xpos) + " " + "%02d"%(self.ypos))
if self.collections >= self.phantomcost:
self.phantlabel.configure(text='1 phantom')
else:
self.phantlabel.configure(text='0 phantom')
def printr(info):
self.consolelabeldata.append(str(info))
self.consolelabeldata = self.consolelabeldata[-4:]
self.consolelabel.configure(text='\n'.join(self.consolelabeldata))
def translatemouse(event, middlemouse=False):
@ -303,7 +325,9 @@ class tgame:
def spawnphantom():
goodtogo = True
if self.collections < self.phantomcost:
print('[ ] Not enough Candy. ' + str(self.collections) + '/' + str(self.phantomcost) + '. -' + str(self.phantomcost-self.collections))
tempvar='[ ' + self.symbols['char'] + ' ] Not enough Candy. ' + str(self.collections) + '/' + str(self.phantomcost) + '. -' + str(self.phantomcost-self.collections)
print(tempvar)
printr(tempvar)
goodtogo = False
if self.phantomlist != []:
goodtogo = False
@ -312,7 +336,9 @@ class tgame:
life = 15
self.collections = 0
life += round(self.collections / 3)
print('[ ' + self.symbols['char'] + ' ] New phantom with ' + str(life) + ' life')
tempvar = '[ ' + self.symbols['char'] + ' ] New phantom with ' + str(life) + ' life'
print(tempvar)
printr(tempvar)
newphantom = phantom(self.xpos, self.ypos, life)
self.phantomlist.append(newphantom)
self.entlist.append(newphantom)
@ -333,7 +359,9 @@ class tgame:
if candies.x == newx and candies.y == newy:
goodtogo = False
if goodtogo:
print('[ ' + candy.symbol + ' ] New candy at', newx, newy)
tempvar = '[ ' + candy.symbol + ' ] New candy at ' + str(newx)+' '+str(newy)
print(tempvar)
printr(tempvar)
newcan = candy(newx, newy)
self.candylist.append(newcan)
self.entlist.append(newcan)
@ -365,7 +393,9 @@ class tgame:
if goodtogo:
lifespan= dist(self.xpos, self.ypos, newx, newy)
lifespan *= 2
print('[ ' + goldcandy.symbol + ' ] New gold candy')
tempvar = '[ ' + goldcandy.symbol + ' ] New gold candy'
print(tempvar)
printr(tempvar)
newcan = goldcandy(newx, newy, lifespan)
self.goldcandylist.append(newcan)
self.entlist.append(newcan)
@ -391,14 +421,20 @@ class tgame:
if ens.x == newx and ens.y == newy:
goodtogo = False
if goodtogo:
print('[ ' + enemy.symbol + ' ] New enemy at', newx, newy)
tempvar = '[ ' + enemy.symbol + ' ] New enemy at '+str(newx)+' '+str(newy)
print(tempvar)
printr(tempvar)
newen = enemy(newx, newy, 1)
self.enemylist.append(newen)
self.entlist.append(newen)
mfresh()
def restart():
print('Resetting game.')
tempvar = 'Resetting game.'
print(tempvar)
printr(tempvar)
self.consolelabeldata = []
self.consolelabel.configure(text='')
self.xpos = int((arenasize-1)/2)
self.ypos = int((arenasize-1)/2)
while self.entlist != []:
@ -501,4 +537,4 @@ class goldcandy:
else:
self.symbol = candy.symbol
t = tgame()
t = dodgygame()