else
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1 changed files with 79 additions and 43 deletions
122
Dodgy/dodgy.py
122
Dodgy/dodgy.py
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@ -1,12 +1,13 @@
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#14 October 12:47
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#29 October 11:34
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import threading
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import tkinter
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from tkinter import Tk, Label, Frame
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import random
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class tgame:
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class dodgygame:
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def __init__(self):
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tkvar = Tk()
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tkvar.resizable(0,0)
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tkvar.wm_title("Dodgy")
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tkvar.iconbitmap('Excl.ico')
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@ -43,6 +44,11 @@ class tgame:
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self.helplabel = Label(tkvar, text="Press H for help ->", font=('Consolas', 8))
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self.helplabel.grid(row=2, column=0, columnspan=100)
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self.consolelabel = Label(tkvar, text="Welcome", font=("Terminal", 8), width=arenasize, height=4)
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self.consolelabeldata = []
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self.consolelabel.configure(anchor="nw", justify="left")
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self.consolelabel.grid(row=3, column=0)
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tkvar.bind('w', lambda data=self.data: mfresh(ymove=-1))
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tkvar.bind('<Up>', lambda data=self.data: mfresh(ymove=-1))
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tkvar.bind('s', lambda data=self.data: mfresh(ymove=1))
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@ -66,24 +72,26 @@ class tgame:
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self.goldcandylist = []
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self.entlist = []
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self.symbols = {'char':'H', 'wall':'#', 'floor':' '}
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self.stepstaken = 0
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self.isdeath = False
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self.candyspawnrate = 4
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self.collections = 0
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self.bombs = 0
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self.enemyspawnrate = 50
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self.enemyspawnmindist = 9
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self.enemydocollide = False
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self.candyspawnrate = 4
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self.isdeath = False
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self.bombs = 0
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self.bombcost = 4
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self.phantomcost = 60
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self.helplabelindex = -1
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self.goldcandyflashrate = 8
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self.goldcandyspawnrate = 40
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self.goldcandyspawnrand = 4
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self.helplabelindex = -1
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self.helplabeltexts = [
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"<WASD>=Movement <J>=Bomb <K>=Phantom <R>=Restart ->",
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"<UDLR>=Movement <Z>=Bomb <X>=Phantom <R>=Restart ->",
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@ -96,7 +104,8 @@ class tgame:
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"Collect candy to earn bombs ->",
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"Drop bombs to snare Exclamators ->",
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"Deploy phantoms to distract Exclamators ->",
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"Deploying phantom will consume all candy ->",
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"Phantoms have a minimum cost of " + str(self.phantomcost) + " ->",
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"But deploying phantom will consume all candy ->",
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"More candy consumed = longer phantom lifespan ->",
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"Enjoy •"]
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@ -137,9 +146,6 @@ class tgame:
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self.entlist.remove(ph)
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del ph
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#print(self.xpos, self.ypos, '|', self.stepstaken)
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self.data = [self.symbols['wall']*arenasize, self.symbols['wall']*arenasize]
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for x in range(arenasize-2):
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self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
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for candies in self.candylist:
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if candies.x == self.xpos and candies.y == self.ypos:
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@ -151,17 +157,22 @@ class tgame:
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for goldcandies in self.goldcandylist:
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if goldcandies.x == self.xpos and goldcandies.y == self.ypos:
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print('[ ' + goldcandy.symbol + ' ] Gold collection with ' + str(goldcandies.lifespan) + ' remaining')
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tempvar = '[ ' + goldcandy.symbol + ' ] Got gold'
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print(tempvar)
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printr(tempvar)
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collect(5)
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self.goldcandylist.remove(goldcandies)
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self.entlist.remove(goldcandies)
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for enemies in self.enemylist:
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if enemies.x == self.xpos and enemies.y == self.ypos:
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print('[ ' + self.symbols['char'] + ' ] Death')
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tempvar = '[ ' + self.symbols['char'] + ' ] Death'
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print(tempvar)
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printr(tempvar)
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self.isdeath = True
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self.datalabel.configure(fg='Red')
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if not self.isdeath:
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if hasmoved:
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self.stepstaken += 1
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if self.stepstaken % self.candyspawnrate == 0:
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@ -188,7 +199,9 @@ class tgame:
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for otheren in self.enemylist:
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if en != otheren:
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if en.x == otheren.x and en.y == otheren.y:
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print('[ ' + enemy.symbol + ' ] Enemy collision at', en.x, en.y)
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tempvar = '[ '+enemy.symbol+' ] Enemy collision at '+str(en.x)+' '+str(en.y)
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print(tempvar)
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printr(tempvar)
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en.x = oldx
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en.y = oldy
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#print(dist(en.x, en.y, self.xpos, self.ypos))
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@ -217,32 +230,41 @@ class tgame:
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self.enemylist.remove(enemies)
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self.entlist.remove(bombs)
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self.entlist.remove(enemies)
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print('[ ' + bomb.symbol + ' ] Bang')
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tempvar = '[ ' + bomb.symbol + ' ] Bang'
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print(tempvar)
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printr(tempvar)
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mfresh()
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for ycoord in range(len(self.data)):
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yl = self.data[ycoord]
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if ycoord == self.ypos:
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#print(ycoord)
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yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
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#print(yl)
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self.entlist.sort(key=lambda p: p.x)
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for entities in self.entlist:
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if entities.y == ycoord:
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yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
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self.data[ycoord] = yl
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self.data = [self.symbols['wall']*arenasize, self.symbols['wall']*arenasize]
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for x in range(arenasize-2):
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self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
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for ycoord in range(len(self.data)):
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yl = self.data[ycoord]
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if ycoord == self.ypos and not self.isdeath:
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#print(ycoord)
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yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
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#print(yl)
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self.entlist.sort(key=lambda p: p.x)
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for entities in self.entlist:
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if entities.y == ycoord:
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yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
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self.data[ycoord] = yl
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self.datalabel.configure(text='\n'.join(self.data))
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self.stepslabel.configure(text=str(self.stepstaken) + " steps")
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self.collectlabel.configure(text=str(self.collections) + " candy")
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self.bomblabel.configure(text=str(self.bombs) + " bombs")
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self.poslabel.configure(text=str(self.xpos) + " " + str(self.ypos))
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if self.collections >= self.phantomcost:
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self.phantlabel.configure(text='1 phantom')
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else:
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self.phantlabel.configure(text='0 phantom')
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self.datalabel.configure(text='\n'.join(self.data))
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self.stepslabel.configure(text="%04d"%(self.stepstaken) + " steps")
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self.collectlabel.configure(text="%03d"%(self.collections) + " candy")
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self.bomblabel.configure(text="%02d"%(self.bombs) + " bombs")
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self.poslabel.configure(text="%02d"%(self.xpos) + " " + "%02d"%(self.ypos))
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if self.collections >= self.phantomcost:
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self.phantlabel.configure(text='1 phantom')
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else:
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self.phantlabel.configure(text='0 phantom')
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def printr(info):
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self.consolelabeldata.append(str(info))
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self.consolelabeldata = self.consolelabeldata[-4:]
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self.consolelabel.configure(text='\n'.join(self.consolelabeldata))
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def translatemouse(event, middlemouse=False):
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def spawnphantom():
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goodtogo = True
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if self.collections < self.phantomcost:
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print('[ ] Not enough Candy. ' + str(self.collections) + '/' + str(self.phantomcost) + '. -' + str(self.phantomcost-self.collections))
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tempvar='[ ' + self.symbols['char'] + ' ] Not enough Candy. ' + str(self.collections) + '/' + str(self.phantomcost) + '. -' + str(self.phantomcost-self.collections)
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print(tempvar)
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printr(tempvar)
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goodtogo = False
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if self.phantomlist != []:
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goodtogo = False
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life = 15
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self.collections = 0
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life += round(self.collections / 3)
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print('[ ' + self.symbols['char'] + ' ] New phantom with ' + str(life) + ' life')
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tempvar = '[ ' + self.symbols['char'] + ' ] New phantom with ' + str(life) + ' life'
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print(tempvar)
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printr(tempvar)
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newphantom = phantom(self.xpos, self.ypos, life)
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self.phantomlist.append(newphantom)
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self.entlist.append(newphantom)
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@ -333,7 +359,9 @@ class tgame:
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if candies.x == newx and candies.y == newy:
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goodtogo = False
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if goodtogo:
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print('[ ' + candy.symbol + ' ] New candy at', newx, newy)
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tempvar = '[ ' + candy.symbol + ' ] New candy at ' + str(newx)+' '+str(newy)
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print(tempvar)
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printr(tempvar)
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newcan = candy(newx, newy)
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self.candylist.append(newcan)
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self.entlist.append(newcan)
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if goodtogo:
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lifespan= dist(self.xpos, self.ypos, newx, newy)
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lifespan *= 2
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print('[ ' + goldcandy.symbol + ' ] New gold candy')
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tempvar = '[ ' + goldcandy.symbol + ' ] New gold candy'
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print(tempvar)
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printr(tempvar)
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newcan = goldcandy(newx, newy, lifespan)
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self.goldcandylist.append(newcan)
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self.entlist.append(newcan)
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if ens.x == newx and ens.y == newy:
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goodtogo = False
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if goodtogo:
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print('[ ' + enemy.symbol + ' ] New enemy at', newx, newy)
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tempvar = '[ ' + enemy.symbol + ' ] New enemy at '+str(newx)+' '+str(newy)
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print(tempvar)
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printr(tempvar)
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newen = enemy(newx, newy, 1)
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self.enemylist.append(newen)
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self.entlist.append(newen)
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mfresh()
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def restart():
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print('Resetting game.')
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tempvar = 'Resetting game.'
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print(tempvar)
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printr(tempvar)
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self.consolelabeldata = []
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self.consolelabel.configure(text='')
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self.xpos = int((arenasize-1)/2)
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self.ypos = int((arenasize-1)/2)
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while self.entlist != []:
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else:
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self.symbol = candy.symbol
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t = tgame()
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t = dodgygame()
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