else
Playing with Tkinter in the form of Logogame and Editor
This commit is contained in:
parent
46b49f7113
commit
90b943c90f
12 changed files with 436 additions and 1 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,3 +1,5 @@
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Classifieds/
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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@ -8,7 +8,7 @@ class dodgygame:
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def __init__(self):
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tkvar = Tk()
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tkvar.resizable(0,0)
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tkvar.wm_title("Dodgy")
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tkvar.wm_title('Dodgy')
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tkvar.iconbitmap('Excl.ico')
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arenasize = 40
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6
Editor/README.md
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6
Editor/README.md
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Editor
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==========
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A neat idea that I would one day like to make into a website or something. Users read and write text files simply by choosing the file name. If it exists, the text is returned to them for editing. If it does not, it will be created when they press Save. No logins and no file security. Since it's using a database instead of actual txt files, there are no filename character restrictions, only a maximum title length for sanity's sake.
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For now, it's just a tkinter toy.
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200
Editor/editor.py
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200
Editor/editor.py
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import tkinter
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import sqlite3
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import hashlib
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import random
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class Editor:
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def __init__(self):
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self.WINDOWS_BADCHARS = '\\/?:*"><|'
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self.sql = sqlite3.connect('textfiles.db')
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self.cur = self.sql.cursor()
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self.cur.execute('CREATE TABLE IF NOT EXISTS textfiles(id TEXT, filename TEXT, filetext TEXT)')
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self.cur.execute('CREATE INDEX IF NOT EXISTS textfilesindex ON textfiles(id)')
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self.sql.commit()
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self.font_large = ("Consolas", 16)
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self.font_med = ("Consolas", 12)
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self.font_small = ("Consolas", 10)
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self.kilobyte = 1024
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self.megabyte = 1048576
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self.maximum_characters = 1*self.megabyte
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self.maximum_title = 64
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self.t = tkinter.Tk()
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self.w = 450
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self.h = 350
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self.screenwidth = self.t.winfo_screenwidth()
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self.screenheight = self.t.winfo_screenheight()
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self.windowwidth = self.w
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self.windowheight = self.h
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self.windowx = (self.screenwidth-self.windowwidth) / 2
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self.windowy = ((self.screenheight-self.windowheight) / 2) - 27
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self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
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self.t.geometry(self.geometrystring)
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self.entities = []
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self.filename = None
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self.gui_build_fileloader()
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self.t.mainloop()
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def annihilate(self):
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for x in self.entities:
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try:
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x.grid_forget()
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x.pack_forget()
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except:
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pass
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x.destroy()
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def gui_build_fileloader(self, *b):
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self.annihilate()
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self.frame_fileloader = tkinter.Frame(self.t)
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self.entities.append(self.frame_fileloader)
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self.entry_filename = tkinter.Entry(self.frame_fileloader, font=self.font_large, justify='right')
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self.entry_filename.grid(row=0, column=0, columnspan=3)
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self.entry_filename.focus_set()
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self.entry_filename.bind("<Return>", self.loadfile_smart)
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self.entities.append(self.entry_filename)
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self.label_filename = tkinter.Label(self.frame_fileloader, font=self.font_large, text='.txt')
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self.label_filename.grid(row=0, column=3)
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self.entities.append(self.label_filename)
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self.button_fileloader = tkinter.Button(self.frame_fileloader, font=self.font_large, text='Load', command=self.loadfile_smart)
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self.button_fileloader.grid(row=1, column=1, pady=10)
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self.entities.append(self.button_fileloader)
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width = self.t.winfo_width()
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height = self.t.winfo_height()
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if min([width, height]) < 20:
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width = self.w
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height = self.h
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#self.frame_fileloader.pack(expand=True, fill='both', anchor='center')
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self.frame_fileloader.place(x=width/2, y=(height/2)-10, anchor='center')
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def gui_build_editor(self, filetext, *b):
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self.annihilate()
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self.frame_toolbar = tkinter.Frame(self.t)
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self.frame_toolbar.pack()
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self.entities.append(self.frame_toolbar)
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self.button_back = tkinter.Button(self.frame_toolbar, text='back', command=self.gui_build_fileloader, font=self.font_small)
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self.button_back.grid(row=0, column=0)
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self.entities.append(self.button_back)
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self.label_filename = tkinter.Label(self.frame_toolbar, text=self.filename, font=self.font_small)
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self.label_filename.grid(row=0, column=1, padx=20)
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self.entities.append(self.label_filename)
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self.button_save = tkinter.Button(self.frame_toolbar, text='save', command=self.savefile_smart, font=self.font_small)
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self.button_save.grid(row=0, column=2)
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self.entities.append(self.button_save)
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self.label_filesize = tkinter.Label(self.frame_toolbar, text='', font=self.font_small)
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self.label_filesize.grid(row=1, column=0, columnspan=10)
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self.entities.append(self.label_filesize)
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self.text_editor = tkinter.Text(self.t, wrap='word', font=self.font_med)
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self.text_editor.insert('end', filetext)
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self.text_editor.pack(expand=True, fill='both')
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self.text_editor.focus_set()
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self.text_editor.bind('<Control-s>', self.savefile_smart)
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self.text_editor.bind('<Control-w>', self.gui_build_fileloader)
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self.entities.append(self.text_editor)
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def savefile_smart(self, *b):
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try:
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filetext = self.text_editor.get('0.0', 'end')
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self.savefile(self.filename, filetext)
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filesize = len(filetext) - 1
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self.label_filesize.configure(text=self.filesizestring(filesize))
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except NameError:
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# text editor does not exist for some reason
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return
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def savefile(self, filename, filetext):
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filetext = filetext[:-1]
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# Text widget seems to add \n to the end at all times
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# So remove it.
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if self.filename is None:
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return False
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filesize = len(filetext)
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namesize = len(filename)
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if filesize > self.maximum_characters:
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diff = filesize-self.maximum_characters
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print('File exceeds maximum character limit. %d / %d (-%d)' % (filesize, self.maximum_characters, diff))
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return False
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elif namesize > self.maximum_title:
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diff = namesize - self.maximum_title
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print('Filename exceeds maximum character limit: %d / %d (-%d)' % (namesize, self.maximum_title, diff))
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return False
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sha = self.sha(filename)
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self.cur.execute('SELECT * FROM textfiles WHERE id=?', [sha])
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fetch = self.cur.fetchone()
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if filesize == 0:
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print('Deleting %s' % filename)
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self.cur.execute('DELETE FROM textfiles WHERE id=?', [sha])
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else:
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if fetch:
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self.cur.execute('UPDATE textfiles SET filename=?, filetext=? WHERE id=?', [filename, filetext, sha])
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else:
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self.cur.execute('INSERT INTO textfiles VALUES(?, ?, ?)', [sha, filename, filetext])
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print('Wrote %s: %s' % (filename, self.filesizestring(filesize)))
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self.sql.commit()
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return True
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def filesizestring(self, filesize):
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percentage = "%0.4f" % (100 * filesize / self.maximum_characters)
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diff = self.maximum_characters - filesize
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out = '%d c, %s%%, +%d' % (filesize, percentage, diff)
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return out
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def loadfile_smart(self, *b):
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try:
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filename = self.entry_filename.get()
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except NameError:
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# entry_filename does not exist somehow
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return
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filetext = self.loadfile(filename)
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if filetext is not None:
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self.gui_build_editor(filetext)
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return
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def loadfile(self, filename):
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if filename == 'random':
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filename = self.loadrandom()
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if len(filename) < 1:
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return None
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if len(filename) > self.maximum_title:
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print('Title too long. %d / %d' % (len(filename), self.maximum_title))
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return None
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self.filename = filename
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sha = self.sha(filename)
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self.cur.execute('SELECT * FROM textfiles WHERE id=?', [sha])
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fetch = self.cur.fetchone()
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if fetch:
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loadedtext = fetch[2]
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return loadedtext
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else:
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print('New file: %s' % filename)
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return ""
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def loadrandom(self):
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self.cur.execute('SELECT * FROM textfiles')
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fetch = self.cur.fetchall()
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if len(fetch) < 1:
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return ""
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return random.choice(fetch)[1]
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def strip_to_filename(self, s):
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for bad in self.WINDOWS_BADCHARS:
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s = s.replace(bad, '')
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return s
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def sha(self, data):
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sha = hashlib.sha256()
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data = data.encode('utf-8')
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sha.update(data)
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sha = sha.hexdigest()
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return sha
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editor = Editor()
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BIN
Editor/textfiles.db
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BIN
Editor/textfiles.db
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Binary file not shown.
4
Logogame/README.md
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4
Logogame/README.md
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Logos
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=======
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Another tkinter thing that I probably won't finish, but I'm playing around with displaying PNG images.
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BIN
Logogame/images/Degreaser.png
Normal file
BIN
Logogame/images/Degreaser.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 KiB |
BIN
Logogame/images/Jarate.png
Normal file
BIN
Logogame/images/Jarate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 207 KiB |
BIN
Logogame/logos.db
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BIN
Logogame/logos.db
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Binary file not shown.
209
Logogame/logos.py
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209
Logogame/logos.py
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import os
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import tkinter
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import sqlite3
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import hashlib
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import string
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from PIL import Image
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from PIL import ImageTk
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class Generic:
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def __init__(self):
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pass
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def set_dict_attributes(self, attributes):
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for attribute in attributes:
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setattr(self, attribute, attributes[attribute])
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class LogoGame:
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def __init__(self):
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self.WINDOWS_BADCHARS = '\\/?:*"><|'
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self.t = tkinter.Tk()
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self.t.title('Logogame')
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self.tkinter_elements = []
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if not os.path.exists('logos.db'):
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print('You\'re missing the game\'s logo database!')
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print('Cannot proceed!')
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quit()
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self.font_main = ('Consolas', 12)
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self.font_small = ('Consolas', 8)
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self.color_blue = '#0ed'
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self.color_green = '#31f13a'
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self.color_red = '#e23939'
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self.sql = sqlite3.connect('logos.db')
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self.cur = self.sql.cursor()
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self.stats_main = self.stats_load('stats')
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self.playerstats_load(self.stats_main.playername)
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self.w = 1062
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self.h = 600
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self.screenwidth = self.t.winfo_screenwidth()
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self.screenheight = self.t.winfo_screenheight()
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self.windowwidth = self.w
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self.windowheight = self.h
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self.windowx = (self.screenwidth-self.windowwidth) / 2
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self.windowy = ((self.screenheight-self.windowheight) / 2) - 27
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self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
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self.t.geometry(self.geometrystring)
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self.uirefresher = self.buildui_main
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self.buildui_main()
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self.t.bind('<Configure>', self.update_wh)
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self.t.mainloop()
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def update_wh(self, *b):
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oldw = self.w
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oldh = self.h
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self.w = self.t.winfo_width()
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self.h = self.t.winfo_height()
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if oldw != self.w or oldh != self.h:
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pass
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#self.uirefresher()
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def destroy_all_elements(self):
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while len(self.tkinter_elements) > 0:
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self.tkinter_elements[0].destroy()
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del self.tkinter_elements[0]
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def buildui_main(self, *b):
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self.destroy_all_elements()
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x = self.w
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y = self.h
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self.button_playgame = tkinter.Button(
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self.t,
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text='Play',
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#relief='flat',
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font=self.font_main,
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bg=self.color_green,
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activebackground=self.color_green,
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command=self.buildui_game)
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self.button_playgame.grid(row=10, column=5)
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self.label_playername = tkinter.Label(self.t, text='Player name: ', font=self.font_main)
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self.label_playername.grid(row=30, column=4)
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self.entry_playername = tkinter.Entry(
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self.t,
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font=self.font_main,
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relief='solid',
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width=30)
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self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
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self.entry_playername.insert(0, self.stats_main.playername)
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self.entry_playername.grid(row=30, column=5)
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self.button_playername = tkinter.Button(
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self.t,
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text='Set',
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font=self.font_small,
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#relief='flat',
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bg=self.color_blue,
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activebackground=self.color_blue,
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command=lambda: self.playername_set(self.entry_playername.get()))
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self.button_playername.grid(row=30, column=6)
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self.label_playerhash = tkinter.Label(self.t, text=self.sha8(self.stats_main.playername),
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font=self.font_main)
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self.label_playerhash.grid(row=30, column=7)
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self.tkinter_elements.append(self.button_playgame)
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self.tkinter_elements.append(self.label_playername)
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self.tkinter_elements.append(self.entry_playername)
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self.tkinter_elements.append(self.button_playername)
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self.tkinter_elements.append(self.label_playerhash)
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def buildui_game(self, *b):
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self.destroy_all_elements()
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self.button_back = tkinter.Button(
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self.t,
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text='X',
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font=self.font_main,
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bg=self.color_red,
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activebackground=self.color_red,
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command=self.buildui_main)
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self.button_back.grid(row=0, column=0)
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self.tkinter_elements.append(self.button_back)
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def playername_set(self, newname):
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if newname != self.stats_main.playername:
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self.cur.execute('UPDATE stats SET value=? WHERE key="playername"', [newname])
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self.sql.commit()
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playerhash = self.playerstats_load(newname)
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self.stats_main.playername = newname
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if self.label_playerhash:
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self.label_playerhash.configure(text=playerhash)
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print('Name: ' + self.stats_main.playername)
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def sha8(self, text):
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sha = hashlib.sha256()
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sha.update(text.encode('utf-8'))
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sha = sha.hexdigest()
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return sha[:8]
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def getnext(self):
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pass
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def png_load(self, filename, resize=None):
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if filename[-4:] != '.png':
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filename = filename + '.png'
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i = Image.open(filename)
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if resize:
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ratio = resize / max(i.size)
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newx = int(i.size[0] * ratio)
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newy = int(i.size[1] * ratio)
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i = i.resize([newx, newy])
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i = ImageTk.PhotoImage(i)
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return i
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def stats_load(self, database):
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if database == 'stats':
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self.cur.execute('SELECT * FROM stats')
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fetchall = self.cur.fetchall()
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if database == 'player':
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self.cur_player.execute('SELECT * FROM stats')
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fetchall = self.cur_player.fetchall()
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keyvals = {}
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for fetched in fetchall:
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keyvals[fetched[0]] = fetched[1]
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stats = Generic()
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stats.set_dict_attributes(keyvals)
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return stats
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def playerstats_load(self, playername, presha=False):
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if not presha:
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sha = self.sha8(playername)
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else:
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sha = playername
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filename = self.strip_to_filename(playername) + '_' + sha
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self.sql_player = sqlite3.connect('playerdata/%s.db' % filename)
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self.cur_player = self.sql_player.cursor()
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self.cur_player.execute('CREATE TABLE IF NOT EXISTS stats(key TEXT, value TEXT)')
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self.sql_player.commit()
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return sha
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def playerstats_set(self, key, value):
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self.cur_player.execute('SELECT * FROM stats WHERE key=?', [key])
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if cur.fetchone():
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self.cur_player.execute('UPDATE stats SET value=? WHERE key=?', [value, key])
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else:
|
||||
self.cur_player.execute('INSERT INTO stats VALUES(?, ?)', [key, value])
|
||||
self.sql_player.commit()
|
||||
|
||||
def playerstats_get(self, key):
|
||||
self.cur_execute.execute('SELECT * FROM stats WHERE key=?', [key])
|
||||
f = cur.fetchone()
|
||||
if f:
|
||||
return f[1]
|
||||
return None
|
||||
|
||||
def strip_to_filename(self, s):
|
||||
for badchar in self.WINDOWS_BADCHARS:
|
||||
s = s.replace(badchar, '')
|
||||
return s
|
||||
|
||||
logogame = LogoGame()
|
BIN
Logogame/playerdata/Delta_18833da3.db
Normal file
BIN
Logogame/playerdata/Delta_18833da3.db
Normal file
Binary file not shown.
14
Logogame/test.py
Normal file
14
Logogame/test.py
Normal file
|
@ -0,0 +1,14 @@
|
|||
import tkinter
|
||||
from PIL import Image
|
||||
from PIL import ImageTk
|
||||
|
||||
t=tkinter.Tk()
|
||||
|
||||
|
||||
im = Image.open('images/swirl_00.png')
|
||||
im = ImageTk.PhotoImage(im)
|
||||
l = tkinter.Label(t, text="heyo", image=im)
|
||||
l.im = im
|
||||
l.pack()
|
||||
|
||||
t.mainloop()
|
Loading…
Reference in a new issue