else
This commit is contained in:
parent
f108b26a5f
commit
9afdfe659e
2 changed files with 41 additions and 33 deletions
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@ -26,4 +26,6 @@
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= Prints contain the relevant Symbol to make messages clearer at a glance
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= Prints contain the relevant Symbol to make messages clearer at a glance
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= No hats yet
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= No hats yet
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= Changed priority and efficiency of entity collisions
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@ -1,3 +1,5 @@
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#14 October 12:33
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import tkinter
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import tkinter
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from tkinter import Tk, Label, Frame
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from tkinter import Tk, Label, Frame
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import random
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import random
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@ -134,35 +136,19 @@ class tgame:
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for x in range(arenasize-2):
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for x in range(arenasize-2):
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self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
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self.data[1:1] = [self.symbols['wall'] + self.symbols['floor']*(arenasize-2) + self.symbols['wall']]
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for ycoord in range(len(self.data)):
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for candies in self.candylist:
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yl = self.data[ycoord]
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if candies.x == self.xpos and candies.y == self.ypos:
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if ycoord == self.ypos:
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#print('Collection')
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#print(ycoord)
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collect(1)
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yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
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self.candylist.remove(candies)
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#print(yl)
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self.entlist.remove(candies)
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del candies
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cs = []
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for enemies in self.enemylist:
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for candies in self.candylist:
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if enemies.x == self.xpos and enemies.y == self.ypos:
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if candies.y == ycoord:
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print('[ ' + self.symbols['char'] + ' ] Death')
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if candies.x == self.xpos and candies.y == self.ypos:
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self.isdeath = True
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#print('Collection')
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self.datalabel.configure(fg='Red')
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collect(1)
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self.candylist.remove(candies)
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self.entlist.remove(candies)
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del candies
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for enemies in self.enemylist:
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if enemies.y == ycoord:
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if enemies.x == self.xpos and enemies.y == self.ypos:
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print('Death')
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self.isdeath = True
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self.datalabel.configure(fg='Red')
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self.entlist.sort(key=lambda p: p.x)
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for entities in self.entlist:
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if entities.y == ycoord:
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yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
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self.data[ycoord] = yl
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if hasmoved:
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if hasmoved:
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self.stepstaken += 1
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self.stepstaken += 1
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@ -207,9 +193,23 @@ class tgame:
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self.enemylist.remove(enemies)
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self.enemylist.remove(enemies)
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self.entlist.remove(bombs)
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self.entlist.remove(bombs)
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self.entlist.remove(enemies)
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self.entlist.remove(enemies)
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print('Bang')
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print('[ ' + bomb.symbol + ' ] Bang')
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mfresh()
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mfresh()
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for ycoord in range(len(self.data)):
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yl = self.data[ycoord]
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if ycoord == self.ypos:
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#print(ycoord)
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yl = yl[:self.xpos] + self.symbols['char'] + yl[self.xpos+1:]
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#print(yl)
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self.entlist.sort(key=lambda p: p.x)
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for entities in self.entlist:
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if entities.y == ycoord:
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yl = yl[:entities.x] + entities.symbol + yl[entities.x+1:]
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self.data[ycoord] = yl
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self.datalabel.configure(text='\n'.join(self.data))
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self.datalabel.configure(text='\n'.join(self.data))
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self.stepslabel.configure(text=str(self.stepstaken) + " steps")
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self.stepslabel.configure(text=str(self.stepstaken) + " steps")
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self.collectlabel.configure(text=str(self.collections) + " candy")
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self.collectlabel.configure(text=str(self.collections) + " candy")
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@ -228,6 +228,7 @@ class tgame:
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event.x /= 8
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event.x /= 8
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event.y /= 12
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event.y /= 12
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#spawncandy(round(event.x), round(event.y))
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#print(event.x, event.y)
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#print(event.x, event.y)
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xdif = event.x - self.xpos
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xdif = event.x - self.xpos
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ydif = event.y - self.ypos
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ydif = event.y - self.ypos
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@ -278,6 +279,7 @@ class tgame:
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def spawnphantom():
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def spawnphantom():
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goodtogo = True
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goodtogo = True
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if self.collections < self.phantomcost:
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if self.collections < self.phantomcost:
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print('[ ] Not enough Candy. ' + str(self.collections) + '/' + str(self.phantomcost) + '. -' + str(self.phantomcost-self.collections))
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goodtogo = False
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goodtogo = False
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if self.phantomlist != []:
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if self.phantomlist != []:
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goodtogo = False
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goodtogo = False
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@ -292,10 +294,14 @@ class tgame:
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self.entlist.append(newphantom)
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self.entlist.append(newphantom)
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mfresh()
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mfresh()
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def spawncandy():
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def spawncandy(forcex=None, forcey=None):
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newx = random.randint(1, arenasize-2)
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newy = random.randint(1, arenasize-2)
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goodtogo = True
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goodtogo = True
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if forcex == None or forcey == None:
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newx = random.randint(1, arenasize-2)
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newy = random.randint(1, arenasize-2)
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else:
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newx = forcex
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newy = forcey
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if self.xpos == newx and self.ypos == newy:
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if self.xpos == newx and self.ypos == newy:
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goodtogo = False
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goodtogo = False
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if goodtogo:
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if goodtogo:
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