else
This commit is contained in:
parent
b611be6f37
commit
a902778c22
1 changed files with 76 additions and 32 deletions
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@ -12,23 +12,23 @@ def choose_guideline_style(guideline_mod):
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if guideline_mod % 4 == 0:
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if guideline_mod % 4 == 0:
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return ('#f4bffb', 1)
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return ('#f4bffb', 1)
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def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None):
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def in_ellipsoid(x, y, z, rad_x, rad_y, rad_z, center_x=None, center_y=None, center_z=None):
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def in_ellipsoid(x, y, z, rad_x, rad_y, rad_z, center_x=None, center_y=None, center_z=None):
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'''
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'''
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Given a point (x, y, z), return whether that point lies inside the
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Given a point (x, y, z), return whether that point lies inside the
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ellipsoid defined by (x/a)^2 + (y/b)^2 + (z/c)^2 = 1
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ellipsoid defined by (x/a)^2 + (y/b)^2 + (z/c)^2 = 1
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'''
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'''
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if center_x is None: center_x = rad_x
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if center_x is None: center_x = rad_x
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if center_y is None: center_y = rad_y
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if center_y is None: center_y = rad_y
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if center_z is None: center_z = rad_z
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if center_z is None: center_z = rad_z
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#print(x, y, z, rad_x, rad_y, rad_z, center_x, center_y, center_z)
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#print(x, y, z, rad_x, rad_y, rad_z, center_x, center_y, center_z)
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x = ((x - center_x) / rad_x) ** 2
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x = ((x - center_x) / rad_x) ** 2
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y = ((y - center_y) / rad_y) ** 2
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y = ((y - center_y) / rad_y) ** 2
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z = ((z - center_z) / rad_z) ** 2
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z = ((z - center_z) / rad_z) ** 2
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distance = x + y + z
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distance = x + y + z
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#print(distance)
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#print(distance)
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return distance < 1
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return distance < 1
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def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None, specific=None):
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ODD_W = WIDTH % 2 == 1
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ODD_W = WIDTH % 2 == 1
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ODD_H = HEIGH % 2 == 1
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ODD_H = HEIGH % 2 == 1
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ODD_D = DEPTH % 2 == 1
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ODD_D = DEPTH % 2 == 1
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@ -65,10 +65,10 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None):
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PIXEL_MARGIN = 7
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PIXEL_MARGIN = 7
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# Space between the pixel area and the canvas
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# Space between the pixel area and the canvas
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PIXELSPACE_MARGIN = 20
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PIXELSPACE_MARGIN = 2
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# Space between the canvas area and the image edge
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# Space between the canvas area and the image edge
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CANVAS_MARGIN = 20
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CANVAS_MARGIN = 2
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LABEL_HEIGH = 20
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LABEL_HEIGH = 20
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FINAL_IMAGE_SCALE = 1
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FINAL_IMAGE_SCALE = 1
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@ -76,19 +76,19 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None):
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PIXELSPACE_WIDTH = (WIDTH * pixel_scale) + ((WIDTH - 1) * PIXEL_MARGIN)
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PIXELSPACE_WIDTH = (WIDTH * pixel_scale) + ((WIDTH - 1) * PIXEL_MARGIN)
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PIXELSPACE_HEIGH = (HEIGH * pixel_scale) + ((HEIGH - 1) * PIXEL_MARGIN)
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PIXELSPACE_HEIGH = (HEIGH * pixel_scale) + ((HEIGH - 1) * PIXEL_MARGIN)
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CANVAS_WIDTH = PIXELSPACE_WIDTH + (2 * PIXELSPACE_MARGIN)
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CANVAS_WIDTH = PIXELSPACE_WIDTH + (2 * PIXELSPACE_MARGIN * pixel_scale)
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CANVAS_HEIGH = PIXELSPACE_HEIGH + (2 * PIXELSPACE_MARGIN)
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CANVAS_HEIGH = PIXELSPACE_HEIGH + (2 * PIXELSPACE_MARGIN * pixel_scale)
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IMAGE_WIDTH = CANVAS_WIDTH + (2 * CANVAS_MARGIN)
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IMAGE_WIDTH = CANVAS_WIDTH + (2 * CANVAS_MARGIN * pixel_scale)
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IMAGE_HEIGH = CANVAS_HEIGH + (2 * CANVAS_MARGIN) + LABEL_HEIGH
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IMAGE_HEIGH = CANVAS_HEIGH + (2 * CANVAS_MARGIN * pixel_scale) + LABEL_HEIGH
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CANVAS_START_X = CANVAS_MARGIN
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CANVAS_START_X = CANVAS_MARGIN * pixel_scale
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CANVAS_START_Y = CANVAS_MARGIN
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CANVAS_START_Y = CANVAS_MARGIN * pixel_scale
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CANVAS_END_X = CANVAS_START_X + CANVAS_WIDTH
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CANVAS_END_X = CANVAS_START_X + CANVAS_WIDTH
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CANVAS_END_Y = CANVAS_START_Y + CANVAS_HEIGH
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CANVAS_END_Y = CANVAS_START_Y + CANVAS_HEIGH
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PIXELSPACE_START_X = CANVAS_START_X + PIXELSPACE_MARGIN
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PIXELSPACE_START_X = CANVAS_START_X + (PIXELSPACE_MARGIN * pixel_scale)
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PIXELSPACE_START_Y = CANVAS_START_Y + PIXELSPACE_MARGIN
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PIXELSPACE_START_Y = CANVAS_START_Y + (PIXELSPACE_MARGIN * pixel_scale)
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PIXELSPACE_END_X = PIXELSPACE_START_X + PIXELSPACE_WIDTH
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PIXELSPACE_END_X = PIXELSPACE_START_X + PIXELSPACE_WIDTH
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PIXELSPACE_END_Y = PIXELSPACE_START_Y + PIXELSPACE_HEIGH
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PIXELSPACE_END_Y = PIXELSPACE_START_Y + PIXELSPACE_HEIGH
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@ -160,16 +160,49 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None):
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draw = PIL.ImageDraw.ImageDraw(layer_image)
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draw = PIL.ImageDraw.ImageDraw(layer_image)
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# Plot.
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# Plot.
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LABEL_Y = (2 * math.ceil(RAD_Y))
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for y in range(math.ceil(RAD_Y)):
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for y in range(math.ceil(RAD_Y)):
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bottom_y = (HEIGH - 1) - y
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for x in range(math.ceil(RAD_X)):
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for x in range(math.ceil(RAD_X)):
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right_x = (WIDTH - 1) - x
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right_x = (WIDTH - 1) - x
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bottom_y = (HEIGH - 1) - y
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if layer_matrix[x][y] is not None:
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if layer_matrix[x][y] is not None:
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(x, y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(x, y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(right_x, y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(right_x, y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(x, bottom_y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(x, bottom_y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(right_x, bottom_y))
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layer_image.paste(layer_matrix[x][y], box=pixel_coord(right_x, bottom_y))
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# Draw the counting helpers along the bottom.
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# Start at the center top of the circle and walk along the edge.
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# Every time the walker 'falls' down, mark the distance.
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def put_counterhelper(start_x, end_x, y):
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if start_x == end_x:
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return
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y = (HEIGH + 1) - y
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span = end_x - start_x
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center = start_x + 1
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draw.text(pixel_coord(center, y), str(span), fill='#000')
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y = 0
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x = math.floor(RAD_X) - 1
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end_x = x
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start_y = None
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while x >= y and y < RAD_Y:
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print(x, y, start_y)
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pixel = layer_matrix[x][y]
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if pixel is None:
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y += 1
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if x != end_x:
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put_counterhelper(x, end_x, y)
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if start_y is None:
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start_y = y
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else:
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put_counterhelper(x, end_x, start_y)
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end_x = x
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continue
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x -= 1
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y += 1
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put_counterhelper(x, end_x, y)
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# To draw the guidelines, start from
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# To draw the guidelines, start from
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for x in range(GUIDELINE_MOD_X % 4, WIDTH + 4, 4):
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for x in range(GUIDELINE_MOD_X % 4, WIDTH + 4, 4):
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# Vertical guideline
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# Vertical guideline
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@ -203,8 +236,15 @@ def voxelspheregenerator(WIDTH, HEIGH, DEPTH, WALL_THICKNESS=None):
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return layer_image
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return layer_image
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if specific is None:
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zrange = range(DEPTH)
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elif isinstance(specific, int):
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zrange = [specific]
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else:
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zrange = specific
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layer_matrices = []
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layer_matrices = []
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for z in range(DEPTH):
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for z in zrange:
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if z < math.ceil(RAD_Z):
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if z < math.ceil(RAD_Z):
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layer_matrix = make_layer_matrix(z)
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layer_matrix = make_layer_matrix(z)
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layer_matrices.append(layer_matrix)
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layer_matrices.append(layer_matrix)
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@ -224,11 +264,14 @@ def voxelsphere_argparse(args):
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args.height = args.width
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args.height = args.width
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args.depth = args.width
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args.depth = args.width
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wall_thickness = int(args.wall_thickness) if args.wall_thickness else None
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specific = int(args.specific) if args.specific else None
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voxelspheregenerator(
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voxelspheregenerator(
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int(args.width),
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WIDTH=int(args.width),
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int(args.height),
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HEIGH=int(args.height),
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int(args.depth),
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DEPTH=int(args.depth),
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WALL_THICKNESS=int(args.wall_thickness) if args.wall_thickness else None,
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WALL_THICKNESS=wall_thickness,
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specific=specific,
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)
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)
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@ -239,6 +282,7 @@ def main(argv):
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parser.add_argument('height', nargs='?', default=None)
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parser.add_argument('height', nargs='?', default=None)
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parser.add_argument('depth', nargs='?', default=None)
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parser.add_argument('depth', nargs='?', default=None)
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parser.add_argument('--wall', dest='wall_thickness', default=None)
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parser.add_argument('--wall', dest='wall_thickness', default=None)
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parser.add_argument('--specific', dest='specific', default=None)
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parser.set_defaults(func=voxelsphere_argparse)
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parser.set_defaults(func=voxelsphere_argparse)
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args = parser.parse_args(argv)
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args = parser.parse_args(argv)
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