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8 changed files with 252 additions and 36 deletions
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.GitImages/Steam_logo.svg
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140
.GitImages/Steam_logo.svg
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After Width: | Height: | Size: 12 KiB |
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@ -226,11 +226,6 @@ class Editor:
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self.savefile('list', fetch, permissions=True)
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self.savefile('list', fetch, permissions=True)
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self.has_filenames_changed = False
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self.has_filenames_changed = False
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def strip_to_filename(self, s):
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for bad in self.WINDOWS_BADCHARS:
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s = s.replace(bad, '')
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return s
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def sha(self, data):
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def sha(self, data):
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sha = hashlib.sha256()
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sha = hashlib.sha256()
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data = data.encode('utf-8')
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data = data.encode('utf-8')
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BIN
Logogame/images/steam.png
Normal file
BIN
Logogame/images/steam.png
Normal file
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After Width: | Height: | Size: 70 KiB |
Binary file not shown.
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@ -18,7 +18,6 @@ class LogoGame:
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self.WINDOWS_BADCHARS = '\\/?:*"><|'
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self.WINDOWS_BADCHARS = '\\/?:*"><|'
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self.t = tkinter.Tk()
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self.t = tkinter.Tk()
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self.t.title('Logogame')
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self.t.title('Logogame')
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self.tkinter_elements = []
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if not os.path.exists('logos.db'):
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if not os.path.exists('logos.db'):
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print('You\'re missing the game\'s logo database!')
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print('You\'re missing the game\'s logo database!')
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print('Cannot proceed!')
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print('Cannot proceed!')
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@ -30,11 +29,21 @@ class LogoGame:
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self.color_green = '#31f13a'
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self.color_green = '#31f13a'
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self.color_red = '#e23939'
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self.color_red = '#e23939'
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self.dbindex_id = 0
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self.dbindex_images = 1
|
||||||
|
self.dbindex_name = 2
|
||||||
|
self.dbindex_solutions = 3
|
||||||
|
self.dbindex_tag = 4
|
||||||
|
self.dbindex_solved = 5
|
||||||
|
|
||||||
self.sql = sqlite3.connect('logos.db')
|
self.sql = sqlite3.connect('logos.db')
|
||||||
self.cur = self.sql.cursor()
|
self.cur = self.sql.cursor()
|
||||||
self.stats_main = self.stats_load('stats')
|
self.stats_main = self.stats_load('stats')
|
||||||
self.playerstats_load(self.stats_main.playername)
|
self.playerstats_load(self.stats_main.playername)
|
||||||
|
|
||||||
|
self.tkinter_elements = []
|
||||||
|
self.active_tags = set()
|
||||||
|
|
||||||
self.w = 1062
|
self.w = 1062
|
||||||
self.h = 600
|
self.h = 600
|
||||||
self.screenwidth = self.t.winfo_screenwidth()
|
self.screenwidth = self.t.winfo_screenwidth()
|
||||||
|
@ -46,10 +55,10 @@ class LogoGame:
|
||||||
self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
|
self.geometrystring = '%dx%d+%d+%d' % (self.windowwidth, self.windowheight, self.windowx, self.windowy)
|
||||||
self.t.geometry(self.geometrystring)
|
self.t.geometry(self.geometrystring)
|
||||||
|
|
||||||
self.uirefresher = self.buildui_main
|
self.uirefresher = self.gui_build_main
|
||||||
self.buildui_main()
|
self.gui_build_main()
|
||||||
|
|
||||||
self.t.bind('<Configure>', self.update_wh)
|
#self.t.bind('<Configure>', self.update_wh)
|
||||||
|
|
||||||
self.t.mainloop()
|
self.t.mainloop()
|
||||||
|
|
||||||
|
@ -67,35 +76,43 @@ class LogoGame:
|
||||||
self.tkinter_elements[0].destroy()
|
self.tkinter_elements[0].destroy()
|
||||||
del self.tkinter_elements[0]
|
del self.tkinter_elements[0]
|
||||||
|
|
||||||
def buildui_main(self, *b):
|
def gui_build_main(self, *b):
|
||||||
self.destroy_all_elements()
|
self.destroy_all_elements()
|
||||||
x = self.w
|
###
|
||||||
y = self.h
|
self.frame_mainmenu = tkinter.Frame(self.t)
|
||||||
|
self.frame_mainmenu.pack(expand=True, anchor='center')
|
||||||
|
self.tkinter_elements.append(self.frame_mainmenu)
|
||||||
|
#
|
||||||
self.button_playgame = tkinter.Button(
|
self.button_playgame = tkinter.Button(
|
||||||
self.t,
|
self.frame_mainmenu,
|
||||||
text='Play',
|
text='Play',
|
||||||
#relief='flat',
|
#relief='flat',
|
||||||
font=self.font_main,
|
font=self.font_main,
|
||||||
bg=self.color_green,
|
bg=self.color_green,
|
||||||
activebackground=self.color_green,
|
activebackground=self.color_green,
|
||||||
command=self.buildui_game)
|
command=self.gui_build_game)
|
||||||
self.button_playgame.grid(row=10, column=5)
|
self.button_playgame.grid(row=10, column=5)
|
||||||
|
self.tkinter_elements.append(self.button_playgame)
|
||||||
self.label_playername = tkinter.Label(self.t, text='Player name: ', font=self.font_main)
|
#
|
||||||
|
self.label_playername = tkinter.Label(
|
||||||
|
self.frame_mainmenu,
|
||||||
|
text='Player name: ',
|
||||||
|
font=self.font_main)
|
||||||
self.label_playername.grid(row=30, column=4)
|
self.label_playername.grid(row=30, column=4)
|
||||||
|
self.tkinter_elements.append(self.label_playername)
|
||||||
|
#
|
||||||
self.entry_playername = tkinter.Entry(
|
self.entry_playername = tkinter.Entry(
|
||||||
self.t,
|
self.frame_mainmenu,
|
||||||
font=self.font_main,
|
font=self.font_main,
|
||||||
relief='solid',
|
relief='solid',
|
||||||
width=30)
|
width=30)
|
||||||
self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
|
self.entry_playername.bind('<Return>', lambda x: self.playername_set(self.entry_playername.get()))
|
||||||
self.entry_playername.insert(0, self.stats_main.playername)
|
self.entry_playername.insert(0, self.stats_main.playername)
|
||||||
self.entry_playername.grid(row=30, column=5)
|
self.entry_playername.grid(row=30, column=5)
|
||||||
|
self.tkinter_elements.append(self.entry_playername)
|
||||||
|
#
|
||||||
self.button_playername = tkinter.Button(
|
self.button_playername = tkinter.Button(
|
||||||
self.t,
|
self.frame_mainmenu,
|
||||||
text='Set',
|
text='Set',
|
||||||
font=self.font_small,
|
font=self.font_small,
|
||||||
#relief='flat',
|
#relief='flat',
|
||||||
|
@ -103,30 +120,54 @@ class LogoGame:
|
||||||
activebackground=self.color_blue,
|
activebackground=self.color_blue,
|
||||||
command=lambda: self.playername_set(self.entry_playername.get()))
|
command=lambda: self.playername_set(self.entry_playername.get()))
|
||||||
self.button_playername.grid(row=30, column=6)
|
self.button_playername.grid(row=30, column=6)
|
||||||
|
self.tkinter_elements.append(self.button_playername)
|
||||||
self.label_playerhash = tkinter.Label(self.t, text=self.sha8(self.stats_main.playername),
|
#
|
||||||
|
self.label_playerhash = tkinter.Label(
|
||||||
|
self.frame_mainmenu,
|
||||||
|
text=self.sha8(self.stats_main.playername),
|
||||||
font=self.font_main)
|
font=self.font_main)
|
||||||
self.label_playerhash.grid(row=30, column=7)
|
self.label_playerhash.grid(row=30, column=7)
|
||||||
|
|
||||||
self.tkinter_elements.append(self.button_playgame)
|
|
||||||
self.tkinter_elements.append(self.label_playername)
|
|
||||||
self.tkinter_elements.append(self.entry_playername)
|
|
||||||
self.tkinter_elements.append(self.button_playername)
|
|
||||||
self.tkinter_elements.append(self.label_playerhash)
|
self.tkinter_elements.append(self.label_playerhash)
|
||||||
|
###
|
||||||
|
|
||||||
def buildui_game(self, *b):
|
def gui_build_game(self, *b):
|
||||||
self.destroy_all_elements()
|
self.destroy_all_elements()
|
||||||
|
###
|
||||||
|
self.frame_gametoolbar = tkinter.Frame(self.t)
|
||||||
|
self.frame_gametoolbar.pack(fill='x', anchor='n')
|
||||||
|
self.tkinter_elements.append(self.frame_gametoolbar)
|
||||||
|
#
|
||||||
self.button_back = tkinter.Button(
|
self.button_back = tkinter.Button(
|
||||||
self.t,
|
self.frame_gametoolbar,
|
||||||
text='X',
|
text='X',
|
||||||
font=self.font_main,
|
font=self.font_main,
|
||||||
bg=self.color_red,
|
bg=self.color_red,
|
||||||
activebackground=self.color_red,
|
activebackground=self.color_red,
|
||||||
command=self.buildui_main)
|
command=self.gui_build_main)
|
||||||
self.button_back.grid(row=0, column=0)
|
self.button_back.grid(row=0, column=0)
|
||||||
|
|
||||||
self.tkinter_elements.append(self.button_back)
|
self.tkinter_elements.append(self.button_back)
|
||||||
|
#
|
||||||
|
self.frame_gametaglist = tkinter.Frame(self.t)
|
||||||
|
self.frame_gametaglist.pack(expand=True, fill='y', anchor='e')
|
||||||
|
self.tkinter_elements.append(self.frame_gametaglist)
|
||||||
|
#
|
||||||
|
alltags = self.get_all_tags()
|
||||||
|
for tag in alltags:
|
||||||
|
intvar = tkinter.IntVar()
|
||||||
|
intvar.title=tag
|
||||||
|
checkbox = tkinter.Checkbutton(self.frame_gametaglist, text=tag, variable=intvar)
|
||||||
|
checkbox.intvar = intvar
|
||||||
|
checkbox.grid(row=alltags.index(tag), column=0, sticky='w')
|
||||||
|
intvar.set(1)
|
||||||
|
self.tkinter_elements.append(checkbox)
|
||||||
|
self.active_tags.add(tag)
|
||||||
|
###
|
||||||
|
|
||||||
|
def gui_build_logo(self, *b):
|
||||||
|
self.destroy_all_elements()
|
||||||
|
###
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def playername_set(self, newname):
|
def playername_set(self, newname):
|
||||||
if newname != self.stats_main.playername:
|
if newname != self.stats_main.playername:
|
||||||
|
@ -145,9 +186,6 @@ class LogoGame:
|
||||||
sha = sha.hexdigest()
|
sha = sha.hexdigest()
|
||||||
return sha[:8]
|
return sha[:8]
|
||||||
|
|
||||||
def getnext(self):
|
|
||||||
pass
|
|
||||||
|
|
||||||
def png_load(self, filename, resize=None):
|
def png_load(self, filename, resize=None):
|
||||||
if filename[-4:] != '.png':
|
if filename[-4:] != '.png':
|
||||||
filename = filename + '.png'
|
filename = filename + '.png'
|
||||||
|
@ -206,4 +244,16 @@ class LogoGame:
|
||||||
s = s.replace(badchar, '')
|
s = s.replace(badchar, '')
|
||||||
return s
|
return s
|
||||||
|
|
||||||
|
def get_all_tags(self):
|
||||||
|
self.cur.execute('SELECT * FROM logos')
|
||||||
|
fetch = self.cur.fetchall()
|
||||||
|
alltags = []
|
||||||
|
for item in fetch:
|
||||||
|
itemtags = item[self.dbindex_tag]
|
||||||
|
itemtags = itemtags.replace(', ', ',')
|
||||||
|
itemtags = itemtags.split(',')
|
||||||
|
alltags += itemtags
|
||||||
|
alltags.sort()
|
||||||
|
return alltags
|
||||||
|
|
||||||
logogame = LogoGame()
|
logogame = LogoGame()
|
BIN
Logogame/playerdata/Person_6007db63.db
Normal file
BIN
Logogame/playerdata/Person_6007db63.db
Normal file
Binary file not shown.
1
ascii/PNGCREATOR.bat
Normal file
1
ascii/PNGCREATOR.bat
Normal file
|
@ -0,0 +1 @@
|
||||||
|
for %%i in (*.ps) do C:\bit\ghostscript\bin\gswin64 -r180 -sDEVICE=png16m -dBATCH -dNOPAUSE -dSAFER -dEPSCrop -Ic:C:\Windows\Fonts -sOutputFile=%%~ni.png %%i
|
30
ascii/text_to_ps.py
Normal file
30
ascii/text_to_ps.py
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
import os
|
||||||
|
from PIL import Image
|
||||||
|
import subprocess
|
||||||
|
import tkinter
|
||||||
|
|
||||||
|
filename_noext = input(']>> ')
|
||||||
|
filename_text = filename_text.replace('.txt', '')
|
||||||
|
filename_text = filename_noext + '.txt'
|
||||||
|
filename_ghost = filename_noext + '_render.ps'
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
filea = open(filename_text, 'r')
|
||||||
|
lines = filea.read()
|
||||||
|
lines_split = lines.split('\n')
|
||||||
|
lines_height = len(lines_split)
|
||||||
|
lines_width = len(lines_split[0])
|
||||||
|
print('%d x %d' % (lines_width, lines_height))
|
||||||
|
lines_height *= 17
|
||||||
|
lines_width *= 7
|
||||||
|
filea.close()
|
||||||
|
t = tkinter.Tk()
|
||||||
|
c = tkinter.Canvas(t, width=lines_width, height=lines_height)
|
||||||
|
c.pack()
|
||||||
|
c.create_text(0, 0, text=lines, anchor="nw", font=("Courier New", 12))
|
||||||
|
print('Writing Postscript')
|
||||||
|
c.postscript(file=filename_ghost, width=lines_width, height=lines_height)
|
||||||
|
t.destroy()
|
||||||
|
print('Writing PNG')
|
||||||
|
subprocess.Popen('PNGCREATOR.bat', shell=True, cwd='D:/!/o/asscii')
|
Loading…
Reference in a new issue