else
This commit is contained in:
parent
bd9f1e5779
commit
e689e83d7b
3 changed files with 63 additions and 22 deletions
|
@ -17,8 +17,6 @@ Gold candy: Special candy which gives quadruple points. Is invisible, flashes ev
|
||||||
|
|
||||||
Hats.
|
Hats.
|
||||||
|
|
||||||
Enemies spawn in larger numbers as the game goes on
|
|
||||||
|
|
||||||
Enemies move faster as the game goes on
|
Enemies move faster as the game goes on
|
||||||
|
|
||||||
Randomzied walls in the middle of the arena
|
Randomzied walls in the middle of the arena
|
||||||
|
@ -27,8 +25,6 @@ Arena walls may be boobytrapped. Running alongside a wall may result in death/st
|
||||||
|
|
||||||
Save game scores in db
|
Save game scores in db
|
||||||
|
|
||||||
Exclamators should not be able to fall into the same tile
|
|
||||||
|
|
||||||
Hats.
|
Hats.
|
||||||
|
|
||||||
Sound
|
Sound
|
||||||
|
|
|
@ -2,6 +2,28 @@
|
||||||
|
|
||||||
\+ Added changelog. I probably will get lazy and stop updating this eventually
|
\+ Added changelog. I probably will get lazy and stop updating this eventually
|
||||||
|
|
||||||
\+ Added phantom, incomplete implementation
|
\+ Added Phantom, incomplete implementation
|
||||||
|
|
||||||
\= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
|
\+ Exclamators collide with each other
|
||||||
|
|
||||||
|
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
|
||||||
|
|
||||||
|
|
||||||
|
###13 Oct 2014
|
||||||
|
|
||||||
|
\+ Phantom implementation complete, now on HUD
|
||||||
|
|
||||||
|
\+ Phantoms will Print their lifespan when spawned
|
||||||
|
|
||||||
|
\+ More help messages
|
||||||
|
|
||||||
|
\+ Middle Mouse Button will reset when dead, spawn phant when alive
|
||||||
|
|
||||||
|
|
||||||
|
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
|
||||||
|
|
||||||
|
\+ Exclamator collision can be toggled
|
||||||
|
|
||||||
|
= Prints contain the relevant Symbol to make messages clearer at a glance
|
||||||
|
|
||||||
|
= No hats yet
|
|
@ -32,8 +32,11 @@ class tgame:
|
||||||
self.bomblabel = Label(self.labelframe, text='0', font=('Consolas', 10))
|
self.bomblabel = Label(self.labelframe, text='0', font=('Consolas', 10))
|
||||||
self.bomblabel.grid(row=0, column=2)
|
self.bomblabel.grid(row=0, column=2)
|
||||||
|
|
||||||
self.poslabel = Label(self.labelframe, text=str(self.xpos) + " " + str(self.ypos), font=('Consolas', 10), bg="#ccc")
|
self.phantlabel = Label(self.labelframe, text='0',font=('Consolas', 10), bg="#ccc")
|
||||||
self.poslabel.grid(row=0, column=3)
|
self.phantlabel.grid(row=0, column=3)
|
||||||
|
|
||||||
|
self.poslabel = Label(self.labelframe, text=str(self.xpos) + " " + str(self.ypos), font=('Consolas', 10))
|
||||||
|
self.poslabel.grid(row=0, column=4)
|
||||||
|
|
||||||
self.helplabel = Label(tkvar, text="Press H for help ->", font=('Consolas', 8))
|
self.helplabel = Label(tkvar, text="Press H for help ->", font=('Consolas', 8))
|
||||||
self.helplabel.grid(row=2, column=0, columnspan=100)
|
self.helplabel.grid(row=2, column=0, columnspan=100)
|
||||||
|
@ -50,6 +53,7 @@ class tgame:
|
||||||
tkvar.bind('j', lambda data=self.data: spawnbomb())
|
tkvar.bind('j', lambda data=self.data: spawnbomb())
|
||||||
tkvar.bind('z', lambda data=self.data: spawnbomb())
|
tkvar.bind('z', lambda data=self.data: spawnbomb())
|
||||||
tkvar.bind('k', lambda data=self.data: spawnphantom())
|
tkvar.bind('k', lambda data=self.data: spawnphantom())
|
||||||
|
tkvar.bind('x', lambda data=self.data: spawnphantom())
|
||||||
tkvar.bind('r', lambda data=self.data: restart())
|
tkvar.bind('r', lambda data=self.data: restart())
|
||||||
tkvar.bind('h', lambda data=self.data: helpreel())
|
tkvar.bind('h', lambda data=self.data: helpreel())
|
||||||
tkvar.bind('<Control-w>', quit)
|
tkvar.bind('<Control-w>', quit)
|
||||||
|
@ -65,6 +69,7 @@ class tgame:
|
||||||
|
|
||||||
self.enemyspawnrate = 50
|
self.enemyspawnrate = 50
|
||||||
self.enemyspawnmindist = 6
|
self.enemyspawnmindist = 6
|
||||||
|
self.enemydocollide = False
|
||||||
self.candyspawnrate = 4
|
self.candyspawnrate = 4
|
||||||
|
|
||||||
self.isdeath = False
|
self.isdeath = False
|
||||||
|
@ -73,9 +78,9 @@ class tgame:
|
||||||
self.helplabelindex = -1
|
self.helplabelindex = -1
|
||||||
|
|
||||||
self.helplabeltexts = [
|
self.helplabeltexts = [
|
||||||
"<WASD>=Movement <J>=Bomb <R>=Restart ->",
|
"<WASD>=Movement <J>=Bomb <K>=Phantom <R>=Restart ->",
|
||||||
"<UDLR>=Movement <Z>=Bomb <R>=Restart ->",
|
"<UDLR>=Movement <Z>=Bomb <X>=Phantom <R>=Restart ->",
|
||||||
"<LMB>=Movement <RMB>=Bomb <MMB>=Restart ->",
|
"<LMB>=Movement <RMB>=Bomb <MMB>=Phantom/Restart ->",
|
||||||
self.symbols['char'] + " = You ->",
|
self.symbols['char'] + " = You ->",
|
||||||
enemy.symbol + " = Exclamator ->",
|
enemy.symbol + " = Exclamator ->",
|
||||||
candy.symbol + " = Candy ->",
|
candy.symbol + " = Candy ->",
|
||||||
|
@ -83,6 +88,9 @@ class tgame:
|
||||||
"Avoid the Exclamators ->",
|
"Avoid the Exclamators ->",
|
||||||
"Collect candy to earn bombs ->",
|
"Collect candy to earn bombs ->",
|
||||||
"Drop bombs to snare Exclamators ->",
|
"Drop bombs to snare Exclamators ->",
|
||||||
|
"Deploy phantoms to distract Exclamators ->",
|
||||||
|
"Deploying phantom will consume all candy ->",
|
||||||
|
"More candy consumed = longer phantom lifespan ->",
|
||||||
"Enjoy •"]
|
"Enjoy •"]
|
||||||
|
|
||||||
|
|
||||||
|
@ -137,7 +145,7 @@ class tgame:
|
||||||
for candies in self.candylist:
|
for candies in self.candylist:
|
||||||
if candies.y == ycoord:
|
if candies.y == ycoord:
|
||||||
if candies.x == self.xpos and candies.y == self.ypos:
|
if candies.x == self.xpos and candies.y == self.ypos:
|
||||||
print('Collection')
|
#print('Collection')
|
||||||
collect(1)
|
collect(1)
|
||||||
self.candylist.remove(candies)
|
self.candylist.remove(candies)
|
||||||
self.entlist.remove(candies)
|
self.entlist.remove(candies)
|
||||||
|
@ -162,6 +170,8 @@ class tgame:
|
||||||
spawncandy()
|
spawncandy()
|
||||||
if self.stepstaken % self.enemyspawnrate == 0:
|
if self.stepstaken % self.enemyspawnrate == 0:
|
||||||
spawnenemy()
|
spawnenemy()
|
||||||
|
for x in range(self.stepstaken // 200):
|
||||||
|
spawnenemy()
|
||||||
|
|
||||||
for en in self.enemylist:
|
for en in self.enemylist:
|
||||||
oldx = en.x
|
oldx = en.x
|
||||||
|
@ -171,10 +181,11 @@ class tgame:
|
||||||
else:
|
else:
|
||||||
ph = self.phantomlist[0]
|
ph = self.phantomlist[0]
|
||||||
en.approach(ph.x, ph.y)
|
en.approach(ph.x, ph.y)
|
||||||
|
if self.enemydocollide:
|
||||||
for otheren in self.enemylist:
|
for otheren in self.enemylist:
|
||||||
if en != otheren:
|
if en != otheren:
|
||||||
if en.x == otheren.x and en.y == otheren.y:
|
if en.x == otheren.x and en.y == otheren.y:
|
||||||
#print('Enemy collision at', en.x, en.y)
|
print('[ ' + enemy.symbol + ' ] Enemy collision at', en.x, en.y)
|
||||||
en.x = oldx
|
en.x = oldx
|
||||||
en.y = oldy
|
en.y = oldy
|
||||||
#print(dist(en.x, en.y, self.xpos, self.ypos))
|
#print(dist(en.x, en.y, self.xpos, self.ypos))
|
||||||
|
@ -204,9 +215,13 @@ class tgame:
|
||||||
self.collectlabel.configure(text=str(self.collections) + " candy")
|
self.collectlabel.configure(text=str(self.collections) + " candy")
|
||||||
self.bomblabel.configure(text=str(self.bombs) + " bombs")
|
self.bomblabel.configure(text=str(self.bombs) + " bombs")
|
||||||
self.poslabel.configure(text=str(self.xpos) + " " + str(self.ypos))
|
self.poslabel.configure(text=str(self.xpos) + " " + str(self.ypos))
|
||||||
|
if self.collections >= self.phantomcost:
|
||||||
|
self.phantlabel.configure(text='1 phantom')
|
||||||
|
else:
|
||||||
|
self.phantlabel.configure(text='0 phantom')
|
||||||
|
|
||||||
|
|
||||||
def translatemouse(event):
|
def translatemouse(event, middlemouse=False):
|
||||||
event.x -= 9
|
event.x -= 9
|
||||||
event.y -= 9
|
event.y -= 9
|
||||||
#485
|
#485
|
||||||
|
@ -225,8 +240,14 @@ class tgame:
|
||||||
ydif /= abs(ydif)
|
ydif /= abs(ydif)
|
||||||
ydif = int(ydif)
|
ydif = int(ydif)
|
||||||
mfresh(ymove= ydif)
|
mfresh(ymove= ydif)
|
||||||
|
|
||||||
|
def middlemouse():
|
||||||
|
if self.isdeath:
|
||||||
|
restart()
|
||||||
|
else:
|
||||||
|
spawnphantom()
|
||||||
tkvar.bind('<Button-1>', translatemouse)
|
tkvar.bind('<Button-1>', translatemouse)
|
||||||
tkvar.bind('<Button-2>', lambda data=self.data: restart())
|
tkvar.bind('<Button-2>', lambda data=self.data: middlemouse())
|
||||||
tkvar.bind('<Button-3>', lambda data=self.data: spawnbomb())
|
tkvar.bind('<Button-3>', lambda data=self.data: spawnbomb())
|
||||||
|
|
||||||
def helpreel():
|
def helpreel():
|
||||||
|
@ -265,6 +286,7 @@ class tgame:
|
||||||
life = 10
|
life = 10
|
||||||
self.collections = 0
|
self.collections = 0
|
||||||
life += round(self.collections / 3)
|
life += round(self.collections / 3)
|
||||||
|
print('[ ' + self.symbols['char'] + ' ] New phantom with ' + str(life) + ' life')
|
||||||
newphantom = phantom(self.xpos, self.ypos, life)
|
newphantom = phantom(self.xpos, self.ypos, life)
|
||||||
self.phantomlist.append(newphantom)
|
self.phantomlist.append(newphantom)
|
||||||
self.entlist.append(newphantom)
|
self.entlist.append(newphantom)
|
||||||
|
@ -281,7 +303,7 @@ class tgame:
|
||||||
if candies.x == newx and candies.y == newy:
|
if candies.x == newx and candies.y == newy:
|
||||||
goodtogo = False
|
goodtogo = False
|
||||||
if goodtogo:
|
if goodtogo:
|
||||||
print('New candy at', newx, newy)
|
print('[ ' + candy.symbol + ' ] New candy at', newx, newy)
|
||||||
newcan = candy(newx, newy)
|
newcan = candy(newx, newy)
|
||||||
self.candylist.append(newcan)
|
self.candylist.append(newcan)
|
||||||
self.entlist.append(newcan)
|
self.entlist.append(newcan)
|
||||||
|
@ -307,13 +329,14 @@ class tgame:
|
||||||
if ens.x == newx and ens.y == newy:
|
if ens.x == newx and ens.y == newy:
|
||||||
goodtogo = False
|
goodtogo = False
|
||||||
if goodtogo:
|
if goodtogo:
|
||||||
print('New enemy at', newx, newy)
|
print('[ ' + enemy.symbol + ' ] New enemy at', newx, newy)
|
||||||
newen = enemy(newx, newy, 1)
|
newen = enemy(newx, newy, 1)
|
||||||
self.enemylist.append(newen)
|
self.enemylist.append(newen)
|
||||||
self.entlist.append(newen)
|
self.entlist.append(newen)
|
||||||
mfresh()
|
mfresh()
|
||||||
|
|
||||||
def restart():
|
def restart():
|
||||||
|
print('Resetting game.')
|
||||||
self.xpos = int((arenasize-1)/2)
|
self.xpos = int((arenasize-1)/2)
|
||||||
self.ypos = int((arenasize-1)/2)
|
self.ypos = int((arenasize-1)/2)
|
||||||
while self.entlist != []:
|
while self.entlist != []:
|
||||||
|
|
Loading…
Reference in a new issue