- 12 Oct 2014 - Added changelog. I probably will get lazy and stop updating this eventually - Added Phantom, incomplete implementation - Exclamators collide with each other - Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move - 13 Oct 2014 - Phantom implementation complete, now on HUD - Phantoms will Print their lifespan when spawned - More help messages - Middle Mouse Button will reset when dead, spawn phant when alive - Exclamators spawn in larger numbers as the game goes on (will tweak in the future) - Exclamator collision can be toggled - Prints contain the relevant Symbol to make messages clearer at a glance - No hats yet - Changed priority and efficiency of entity collisions - 14 October 2014 - Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps