###12 Oct 2014 \+ Added changelog. I probably will get lazy and stop updating this eventually \+ Added Phantom, incomplete implementation \+ Exclamators collide with each other = Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move ###13 Oct 2014 \+ Phantom implementation complete, now on HUD \+ Phantoms will Print their lifespan when spawned \+ More help messages \+ Middle Mouse Button will reset when dead, spawn phant when alive \+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future) \+ Exclamator collision can be toggled = Prints contain the relevant Symbol to make messages clearer at a glance = No hats yet = Changed priority and efficiency of entity collisions ###14 October 2014 \+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps