Update Night Light with actual game resources.

master
voussoir 2022-04-04 19:09:24 -07:00
parent 94609bc2b4
commit 75642340e2
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GPG Key ID: 5F7554F8C26DACCB
1 changed files with 13 additions and 9 deletions

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@ -158,15 +158,15 @@ body.canvas_active .hide_when_dark { display: none; }
#nightlight_bedroom_dom
{
aspect-ratio: 1412/1065;
aspect-ratio: 512/344;
}
#nightlight_bedroom_dom .layer1
{
background-image: url("nightlight_1.jpg");
background-image: url("nightlight_1.png");
}
#nightlight_bedroom_dom .layer2
{
background-image: url("nightlight_2.jpg");
background-image: url("nightlight_2.png");
height: 30%;
}
@ -208,7 +208,7 @@ body.canvas_active .hide_when_dark { display: none; }
}
#nightlight_bedroom_canvas
{
aspect-ratio: 1412/1065;
aspect-ratio: 512/344;
}
#nightlight_theylive_obey_canvas
{
@ -293,7 +293,13 @@ Go back up and look at the images again!
## Night Light with CSS
I also wanted to try making a Night Light game effect. I tried to approach it with mix-blend-mode, but I don't think you can use those effects to produce arbitrary image masks. I got it done with a more traditional method of translating a background-image property. The only jank fix I'm not really happy about is the background-size property for the flashlight layer, which I had to set using px values in javascript to match the rendered size of the parent. All the other background-size options created ill effects when I wanted to change the size of the flashlight to anything other than 100%. But I'm not that good with CSS and there might be a better answer.
I also wanted to try making a Night Light game effect. The player who recorded the above video also uploaded the game .iso to the Internet Archive. Thank you Vulnerose!
https://archive.org/details/NightLight_201809
I was able to open the iso in 7-zip and extract the level artwork as bmp files and produce the toy below. I will continue experimenting with these files. Stay tuned.
I tried to approach it with mix-blend-mode, but I don't think you can use those effects to produce arbitrary image masks. I got it done with a more traditional method of translating a background-image property. The only jank fix I'm not really happy about is the background-size property for the flashlight layer, which I had to set using px values in javascript to match the rendered size of the parent. All the other background-size options created ill effects when I wanted to change the size of the flashlight to anything other than 100%. But I'm not that good with CSS and there might be a better answer.
Please turn off your flashlight first. Or don't, and enjoy the two effects together!
@ -317,8 +323,6 @@ Please turn off your flashlight first. Or don't, and enjoy the two effects toget
<div class="layer2"></div>
</div>
Sorry for the missing patches, I stitched this together from the above video. I might try to get the game working for myself soon.
And, I couldn't help it:
<div id="nightlight_theylive_obey_dom" class="nightlight_game_dom">
@ -499,9 +503,9 @@ function resize_nightlight(event)
const nightlight_bedroom_canvas = document.getElementById("nightlight_bedroom_canvas");
nightlight_bedroom_canvas.image_dark = new Image();
nightlight_bedroom_canvas.image_dark.src = "nightlight_1.jpg";
nightlight_bedroom_canvas.image_dark.src = "nightlight_1.png";
nightlight_bedroom_canvas.image_light = new Image();
nightlight_bedroom_canvas.image_light.src = "nightlight_2.jpg";
nightlight_bedroom_canvas.image_light.src = "nightlight_2.png";
const nightlight_theylive_obey_canvas = document.getElementById("nightlight_theylive_obey_canvas");
nightlight_theylive_obey_canvas.image_dark = new Image();