Upload tf2 screenshots to s3.

And in a higher resolution than they were in the repo.

[minor]
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Ethan Dalool 2020-09-21 02:05:53 -07:00
parent 147587b253
commit 90f8cdbba1

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@ -41,9 +41,9 @@ Many of the articles I write here are things that I would like to make videos ab
**Minecraft otherwise**: My first real programming experience beyond .bat files was in Java, which I had to learn in order to make mods for Minecraft. I made my own ores, tools, plants, and trees. About 30% of the items I made had some semblance of legitimate purpose, the rest were because I had come up with some pixel art that I liked and wanted to make an item for it. If you want to see some python projects that spawned out of my Minecraft interest, see [VoxelSphereGenerator](https://github.com/voussoir/else/tree/master/VoxelSphereGenerator) and [Minecraft3DVector](https://github.com/voussoir/else/tree/master/Minecraft3DVector).
**TF2**: I have 1700 hours in TF2. Some hundreds of those are from idling to get refined metal back when it was 2.33 per key. Out of the active play hours, I'd say at least 90%+ were spent on cp\_orange\_x3 or variant maps. There was a server with a 100% crits mod that I played on regularly, and when I made my own orange map cp\_orange\_Skyward they were kind enough to host it and I became a moderator on the server. Here are some screenshots of Skyward ([one](tf2_skyward1.jpg), [two](tf2_skyward2.jpg), [three](tf2_skyward3.jpg), [four](tf2_skyward4.jpg)) and I will see about cleaning up the messy vmf and uploading that.
**TF2**: I have 1700 hours in TF2. Some hundreds of those are from idling to get refined metal back when it was 2.33 per key. Out of the active play hours, I'd say at least 90%+ were spent on cp\_orange\_x3 or variant maps. There was a server with a 100% crits mod that I played on regularly, and when I made my own orange map cp\_orange\_Skyward they were kind enough to host it and I became a moderator on the server. Here are some screenshots of Skyward ([one](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_skyward1.jpg), [two](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_skyward2.jpg), [three](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_skyward3.jpg), [four](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_skyward4.jpg)) and I will see about cleaning up the messy vmf and uploading that.
Making texture replacement skins for TF2 is pretty easy, but for a bigger challenge I tried Blender to make a hat. I only got so far ([one](tf2_hat1.jpg), [two](tf2_hat2.jpg)) before giving up, but at least I can say I've used Blender.
Making texture replacement skins for TF2 is pretty easy, but for a bigger challenge I tried Blender to make a hat. I only got so far ([one](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_hat1.jpg), [two](https://voussoir-net.s3-us-west-1.amazonaws.com/writing/motivations_for_writing/tf2_hat2.jpg)) before giving up, but at least I can say I've used Blender.
Future ideas: