2014-10-12 23:38:29 +00:00
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###12 Oct 2014
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2014-10-12 23:39:45 +00:00
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\+ Added changelog. I probably will get lazy and stop updating this eventually
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2014-10-12 23:38:29 +00:00
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2014-10-13 20:47:26 +00:00
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\+ Added Phantom, incomplete implementation
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2014-10-13 01:44:43 +00:00
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2014-10-13 20:47:26 +00:00
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\+ Exclamators collide with each other
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= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
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###13 Oct 2014
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\+ Phantom implementation complete, now on HUD
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\+ Phantoms will Print their lifespan when spawned
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\+ More help messages
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\+ Middle Mouse Button will reset when dead, spawn phant when alive
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\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
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\+ Exclamator collision can be toggled
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= Prints contain the relevant Symbol to make messages clearer at a glance
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2014-10-14 07:34:59 +00:00
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= No hats yet
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2014-10-15 06:22:24 +00:00
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= Changed priority and efficiency of entity collisions
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###14 October 2014
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\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps
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