else/Dodgy/changelog.md

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2014-10-12 23:38:29 +00:00
###12 Oct 2014
2014-10-12 23:39:45 +00:00
\+ Added changelog. I probably will get lazy and stop updating this eventually
2014-10-12 23:38:29 +00:00
2014-10-13 20:47:26 +00:00
\+ Added Phantom, incomplete implementation
2014-10-13 01:44:43 +00:00
2014-10-13 20:47:26 +00:00
\+ Exclamators collide with each other
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
###13 Oct 2014
\+ Phantom implementation complete, now on HUD
\+ Phantoms will Print their lifespan when spawned
\+ More help messages
\+ Middle Mouse Button will reset when dead, spawn phant when alive
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
\+ Exclamator collision can be toggled
= Prints contain the relevant Symbol to make messages clearer at a glance
2014-10-14 07:34:59 +00:00
= No hats yet
2014-10-15 06:22:24 +00:00
= Changed priority and efficiency of entity collisions
###14 October 2014
\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps