Fix header markdown for GitHub

master
Ethan Dalool 2017-04-07 17:11:22 -07:00
parent 11785efddd
commit 66b69ff7f8
3 changed files with 21 additions and 39 deletions

View File

@ -1,37 +1,19 @@
###12 Oct 2014
- 12 Oct 2014
- Added changelog. I probably will get lazy and stop updating this eventually
- Added Phantom, incomplete implementation
- Exclamators collide with each other
- Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
\+ Added changelog. I probably will get lazy and stop updating this eventually
\+ Added Phantom, incomplete implementation
\+ Exclamators collide with each other
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
###13 Oct 2014
\+ Phantom implementation complete, now on HUD
\+ Phantoms will Print their lifespan when spawned
\+ More help messages
\+ Middle Mouse Button will reset when dead, spawn phant when alive
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
\+ Exclamator collision can be toggled
= Prints contain the relevant Symbol to make messages clearer at a glance
= No hats yet
= Changed priority and efficiency of entity collisions
###14 October 2014
\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps
- 13 Oct 2014
- Phantom implementation complete, now on HUD
- Phantoms will Print their lifespan when spawned
- More help messages
- Middle Mouse Button will reset when dead, spawn phant when alive
- Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
- Exclamator collision can be toggled
- Prints contain the relevant Symbol to make messages clearer at a glance
- No hats yet
- Changed priority and efficiency of entity collisions
- 14 October 2014
- Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps