Fix header markdown for GitHub

master
Ethan Dalool 2017-04-07 17:11:22 -07:00
parent 11785efddd
commit 66b69ff7f8
3 changed files with 21 additions and 39 deletions

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@ -1,37 +1,19 @@
###12 Oct 2014
- 12 Oct 2014
- Added changelog. I probably will get lazy and stop updating this eventually
- Added Phantom, incomplete implementation
- Exclamators collide with each other
- Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
\+ Added changelog. I probably will get lazy and stop updating this eventually
\+ Added Phantom, incomplete implementation
\+ Exclamators collide with each other
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
###13 Oct 2014
\+ Phantom implementation complete, now on HUD
\+ Phantoms will Print their lifespan when spawned
\+ More help messages
\+ Middle Mouse Button will reset when dead, spawn phant when alive
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
\+ Exclamator collision can be toggled
= Prints contain the relevant Symbol to make messages clearer at a glance
= No hats yet
= Changed priority and efficiency of entity collisions
###14 October 2014
\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps
- 13 Oct 2014
- Phantom implementation complete, now on HUD
- Phantoms will Print their lifespan when spawned
- More help messages
- Middle Mouse Button will reset when dead, spawn phant when alive
- Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
- Exclamator collision can be toggled
- Prints contain the relevant Symbol to make messages clearer at a glance
- No hats yet
- Changed priority and efficiency of entity collisions
- 14 October 2014
- Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps

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@ -7,7 +7,7 @@ The svg has two layers. They contain identical shapes, but the lower one is slig
Because each pixel of each face produces two shapes, you should probably stick to small source images.
##Usage:
## Usage:
> mc3dvector.py dirt.png
Creates a block with dirt on all sides

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@ -30,9 +30,9 @@ while len(directory_queue) > 0:
```
####Continue is great for cleaning code with lots of conditions:
#### Continue is great for cleaning code with lots of conditions:
#####Without continue:
##### Without continue:
Nested:
@ -58,7 +58,7 @@ for submission in submissions:
#####With continue:
##### With continue:
```Python
for submission in submissions: