911 B
###12 Oct 2014
+ Added changelog. I probably will get lazy and stop updating this eventually
+ Added Phantom, incomplete implementation
+ Exclamators collide with each other
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
###13 Oct 2014
+ Phantom implementation complete, now on HUD
+ Phantoms will Print their lifespan when spawned
+ More help messages
+ Middle Mouse Button will reset when dead, spawn phant when alive
+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
+ Exclamator collision can be toggled
= Prints contain the relevant Symbol to make messages clearer at a glance
= No hats yet
= Changed priority and efficiency of entity collisions
###14 October 2014
+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps