else/Dodgy/changelog.md

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  • 12 Oct 2014

    • Added changelog. I probably will get lazy and stop updating this eventually
    • Added Phantom, incomplete implementation
    • Exclamators collide with each other
    • Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
  • 13 Oct 2014

    • Phantom implementation complete, now on HUD
    • Phantoms will Print their lifespan when spawned
    • More help messages
    • Middle Mouse Button will reset when dead, spawn phant when alive
    • Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
    • Exclamator collision can be toggled
    • Prints contain the relevant Symbol to make messages clearer at a glance
    • No hats yet
    • Changed priority and efficiency of entity collisions
  • 14 October 2014

    • Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps