else/Dodgy/changelog.md
2014-10-14 23:22:24 -07:00

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###12 Oct 2014
\+ Added changelog. I probably will get lazy and stop updating this eventually
\+ Added Phantom, incomplete implementation
\+ Exclamators collide with each other
= Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
###13 Oct 2014
\+ Phantom implementation complete, now on HUD
\+ Phantoms will Print their lifespan when spawned
\+ More help messages
\+ Middle Mouse Button will reset when dead, spawn phant when alive
\+ Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
\+ Exclamator collision can be toggled
= Prints contain the relevant Symbol to make messages clearer at a glance
= No hats yet
= Changed priority and efficiency of entity collisions
###14 October 2014
\+ Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps