19 lines
936 B
Markdown
19 lines
936 B
Markdown
- 12 Oct 2014
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- Added changelog. I probably will get lazy and stop updating this eventually
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- Added Phantom, incomplete implementation
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- Exclamators collide with each other
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- Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
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- 13 Oct 2014
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- Phantom implementation complete, now on HUD
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- Phantoms will Print their lifespan when spawned
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- More help messages
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- Middle Mouse Button will reset when dead, spawn phant when alive
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- Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
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- Exclamator collision can be toggled
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- Prints contain the relevant Symbol to make messages clearer at a glance
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- No hats yet
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- Changed priority and efficiency of entity collisions
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- 14 October 2014
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- Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps
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