else/Dodgy/changelog.md
2017-04-07 17:11:22 -07:00

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- 12 Oct 2014
- Added changelog. I probably will get lazy and stop updating this eventually
- Added Phantom, incomplete implementation
- Exclamators collide with each other
- Mouse control is a little bit nicer, click must be a minimum distance from H to initiate a move
- 13 Oct 2014
- Phantom implementation complete, now on HUD
- Phantoms will Print their lifespan when spawned
- More help messages
- Middle Mouse Button will reset when dead, spawn phant when alive
- Exclamators spawn in larger numbers as the game goes on (will tweak in the future)
- Exclamator collision can be toggled
- Prints contain the relevant Symbol to make messages clearer at a glance
- No hats yet
- Changed priority and efficiency of entity collisions
- 14 October 2014
- Added Gold candy. Has randomized chance of spawning. Looks like normal candy except it flashes differently every few steps